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Old 03-15-2008, 08:32 AM   #8
Agramer
 
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Join Date: Dec 2007
Location: Zagreb,Croatia
Default Re: Dungeon Fantasy: Werewolves

Immunity to delirium is nice advantage...but to give PCs a chance who dont have it just make initial Fright check at -10,and every second there after at -5(getting into combat would give you +6...but it would still be Fright check at +1 total every second to all who see him).

That should give enough of mechanics to avoid tackling Weres,even before their physical prowess.
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