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#1 |
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Join Date: Dec 2009
Location: Indiana
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I have a copy of the Anniversary Poster . I started at Origins and plan to take it to any convention with Steve Jackson Games staff in attendance. I am asking everyone to sign my poster.
Once this is complete (or convention season ends) I am going to frame and hang it in my game room. Now for the rule. If it is your anniversary and you are playing in my game room with the poster on the wall, roll a die at least high enough to cover the number of autographs on the poster. Each autograph will have it's own rule that applies. You get to use the rule with the autograph you rolled. I am not certain yet if I am going to ask each Steve Jackson Games person to come up with the rule or if I will make it up on my own. Either way, it could be fun!
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Please check out my Munchkin trade requests here and my Munchkin CCG trade requests here. Indiana MIB available for demos and tournaments. Please check out my Facebook page to see what I am up to. |
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#2 |
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Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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I don't usually weigh in on house rules, but in this case, I'm making an exception.
It would be a HUGE imposition to ask every single person who signs the poster to come up with a unique rule for their signature. That's not why they come to conventions, and some of them don't even play Munchkin. I'm going to ask you to come up with your own rules AFTER you get the signatures (because approving a rule isn't in their job descriptions, either).
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Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
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#3 |
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Join Date: Dec 2009
Location: Indiana
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Fair enough Andrew. Thank you for the advice.
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Please check out my Munchkin trade requests here and my Munchkin CCG trade requests here. Indiana MIB available for demos and tournaments. Please check out my Facebook page to see what I am up to. |
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#4 |
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Join Date: Jan 2008
Location: Brazil
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OMDog, a Hireling. She's here!!!!!
(Welcome, by the way. Hope the Czar doesn't exploit you too much =)
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Igor Toscano MiB: #1602 |
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#5 |
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Join Date: Nov 2010
Location: Washougal, WA
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We have a new 21 and over house rule... When someone kills a monster in single combat. The party celebrates with a shot. When someone helps kill a monster the person being helped offers the helper a shot. When a party member dies, we all take a shot is his or her memory... and EVERY one saves up wondering monsters and has a field day trying to get the thief killed...
needless to say our games getting really silly, really fast...lol
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Proud Founder of the Drunchkin League of America... |
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#6 |
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Join Date: Jul 2010
Location: Chicago
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I really like the race/class modifiers high, dark, and master (like the race ones more, really.) But with all the original munchkin decks, there weren't enough of these cards in there. From memory, we've had 0 or 1 total per game come into play over our last several games. Solution - I bought 2 copies of Munchkin Reloaded. That gives me a total of 9 each (I had 3 each before the additions) of the race/class modifiers - enough so that they should come up A LOT in games. And having a couple more "Rocks fall - Everyone Dies" cards should make things more interesting.
However, that also gives me a lot of Reloaded Die cards. My deck had 7 Loaded Die cards and 3 Reloaded Die cards before this addition. I added in 4 of the 8 Reloaded Die cards from my 2 Munchkin Reloaded boosters, so I had 7 of each "die" card. Then I took 2 of the remaining Reloaded Die cards, and modified them slightly. Put the word "Ultra" in front of Reloaded Die, and cross out the word "other", so that it reads "Play after any ##### player rolls a die, ..." Finally, I took a blank treasure card and made the "Unloaded Die" card. But since we're not supposed to post individual card ideas here, I won't go into any detail on that one (shouldn't be that hard to figure out, though.) We'll see how these additions play. Regards, aeronaut
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Never Generalize |
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#7 | |
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Join Date: Aug 2010
Location: Windsor Locks, CT
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Quote:
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#8 |
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Join Date: Nov 2010
Location: Washougal, WA
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Thankfully my two decks are sleeved with Black (Doors) and Silver (treasure). They were out of gold sleeves...
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Proud Founder of the Drunchkin League of America... Last edited by angiek; 12-15-2010 at 03:45 PM. Reason: removed color for readability |
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#9 |
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Join Date: Mar 2010
Location: Lund, Sweden
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Hey y'all!
Is anyone else thinking that it would be awesome with a rule for the undead similar to that of the shark and christmas monster classes: - You can add an other undead monster to a battle with (at least one) undead monster from your hand without playing a Wandering monster.. I know that the undead already have some special interactions, especially in fantasy munchkin, but it just isn't enough for me. Has anyone tried out/discussed this already? Maybe there is a better and different idea around? It just seems reasonable to me that more undead monster can pop out of the ground quite easily. I love the Christmas expansions because they add this element to the game and I miss it when it is not christmas. |
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#10 |
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Join Date: Jun 2008
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I don't know if anyone is still reading this massive thread but I'll volunteer my house rules:
Once someone is fighting a monster and declares the score, we start a 10-second clock. Any time a card is played to alter the score, the clock resets. When 10 seconds of a consistent, winning score passes, the player or players have won the combat. Or all players can say "good by me" and skip the count. If the score was not declared correctly, the time can be reset if necessary with the real score declared (and under some conditions, cards played may be returned.) This is particularly good if there is a player in your group who is not a native English speaker. Although we've been doing this for years and are considering lowering the clock to 7 seconds; there seems to be too many times when someone is using the extra time to debate whether or not to play the card instead of the more fun "knee-jerk" reaction. It should be noted that there is no clock when a player attempts to gain the winning level -- all opponents must concede. |
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