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Join Date: Jan 2008
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What do you think are the best, most munchkiney combos in DF? Or at least fun synergies?
1.) Is it just me, or is Wizard-Swashbuckler with Rapier Wit an awesome combination? Free-action, no-FP-cost mental stunning of anyone who speaks your language, using an IQ skill for which the rule of 16 does not apply? Yes, please. That's not even counting the ostensible advantage of the lens, which is enhanced defenses and luck. 2.) As pointed out in a different thread, slings are awesome. Gargoyle knights with slings are even better. 3.) In fact, gargoyles in general are pretty cool. Night vision gives you a tactical advantage over anyone who doesn't have it (douse the lights--they'll be at -5 skill relative to you), flight is great for strafing with missiles and/or gaining height bonuses in melee combat (+3/-3), and who can say "No" to a little bit of extra DR? The unarmed combat advantages might be nice for "friendly" scuffles in town, although the +1 HT doesn't matter because you could have bought it anyway. 4.) Nymphs are cool. +10 reaction bonus?!!! I haven't figured out how to use this but I like the idea a lot. The one thing that turns me off is that I can't figure out how the mana dependency should be gamed. A given dungeon is going to be either No Mana or not, right? The nymph will either be irrelevant for that adventure or not. 5.) Trolls are cool conceptually, but Regen (Regular) is too slow for my AD&D-trained brain. Should be Regen (Fast) and enhanced DR, even if that makes them more expensive than Ogres. 6.) Pixie Thieves seem like a great idea. SM -6 is great defensively, and +3 DX for 25 points is great too. In fact, Flight + Magery 0 + Enhanced Dodge make the Pixie a natural vehicle for the Wizard-Swashbuckler combo, especially since that makes ST -5 semi-irrelevant. If only I could figure out this Dependency (Mana) thing... 7.) The Draconic's Trivial vow makes me laugh. -Max Last edited by sjmdw45; 03-04-2008 at 03:19 AM. |
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