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#3 |
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Join Date: Feb 2005
Location: in your pocket, stealing all your change
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Well, if you don't mind complicating things here's what I would rule...
First off, a Perception roll to notice the attack, (im assuming it's a ranged attack, a close quarters attack would be obvious and thus no need for a roll). If sucessfull the character would be aloud to Dodge and Drop. Making a DX roll to avoid hurting himself due to the uncontrolable speed his in. Otherwise normal bonuses would aply. I would not allow him to dodge without loosing his sprinting bonuses. Dodge is a full body defense, not just waist up, when you're sprinting you're using all the coordination and strength in your legs to move forward, breaking that heading would be difficult and could probably result in a fall. Thus falling on purpose seems the best reasoning. If the character atempted to dodge without droping to the ground I would either asses a modifier (as per dificulty rules) or force him to take a DX roll to avoid falling and potentially hurting himself. In a cinematic setting I would see no problem at all. |
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| dodge |
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