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Old 03-02-2008, 04:13 PM   #1
KlausPrinceOfTheUndeads
 
Join Date: Feb 2005
Location: Brescia, Italy
Default DF: Werewolves

[Author's Note: I made this critter for a GM needing a template to present his players with, but its low point cost and combat effectiveness make it suitable to a DF game, I think. ;-)]

Werewolves are beings that add human cunning, bestial ferocity and unnatural strength. A werewolf can look like an ordinary human being (in fact, most of them are of average appearance and without distinctive features: a possible natural self-defense, since known werewolves tend to be killed on sight) or a wolf-human hybrid monstrousity, a humanoid seven to nine feet tall, with fur and skin as though as steel and metal-tearing jaws. While in this form, the werewolf retains only a spark of its human intelligence... but it's still smarter than a beast, one thing werewolf hunters often do not grasp. He stands on human-like legs, but his "hands" are little more than clawed pawns and cannot manipulate objects or use tools; his face changes into a wolf-like muzzle, with a mouth full of teeths and burning eyes.
Werewolves need three seconds to change between one form and the other; withstanding the process is an horrifying experience, as the "new" for literally bursts through the "old" one, as if it was hidden just below the surface. They can change form whenever they like; they are no more connected to the full moon than ordinary wolves are.
Not every werewolf is an evil being... but many's morality is at least questionable. Some of them actually like the taste of human flesh, while others prefer to prey on animals, but all enjoy the pleasure of the hunt and the ecstasy of killing and devouring. For most of them, their human looks are simply a disguise that allows them to think better; they consider the hybrid form their natural form.

A werewolf has the human template, plus an Alternate Form (Man-Wolf Form; Reduced Time 3, +60%) [33]. The following template replaces the human template while in hybrid form:

Man-Wolf [10]

Attribute Modifiers: ST +9 (No Fine Manipulators, -40%; Size, -10%) [45]; DX +1 (No Fine Manipulators, -40%) [12]; HT +2 [20]; IQ -5 [-100].
Secondary Characteristics Modifiers: SM +1; Per +7 [35]; Will +5 [25].
Advantages: DR 4 (Can't Wear Armor, -40%) [12]; Discriminatory Smell [15]; Fangs [2]; Sharp Claws [3]; Speak With Animals (Canids Only, -60%) [10]; Striking ST 6 (Biting Only, -60%) [12].
Disadvantages: Bloodlust [-10]; Cannot Speak [-15]; No Fine Manipulators [-30]; Social Stigma (Monster) [-15]; Vulnerability (Silver) x2 [-10].
Perks: Fur [1].
Quirks: Dislikes fires; Likes raw meat [-2].

It is rumored of a werewolf group called "The Hunters", whose members have an amazing control over their transformed bodies and minds. Such werewolves' hybrid forms have a lower IQ penalty (the masters among them could have no penalty at all) and functional hands instead of paws: their claws are Blunt rather than Sharp, but they do not have No Fine Manipulators and favor the use of man-forged weapons (notably swords) over claws and bites.
__________________
Quote:
Originally Posted by Mailanka
Want to explore the inherent angst and rage of a werewolf? Get the white-wolf book. Want a combat system that works? Get GURPS.
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