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Join Date: Sep 2005
Location: Canada
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I was wondering what other options from other books people think could fit the feel of Dungeon Fantasy without being overly abusable.
The one that came to mind was the "consumable Signature Gear" from Supers, which would be very suitable for specialty arrows, nageteppo, caltrops, holy water, and some concoctions. The cost multiplier really limits abuse, as it gets expensive points-wise to use this option for most poisons and really any of the potions. If I were to use this in a DF campaign, I might consider putting niche-protection in place for this advantage. I.e. arrows restricted to those with Heroic Archer, Weapon Master (Bow) or Spell Archery, nageteppo restricted to Martial Artist and Thief, holy water restricted to Cleric and Holy Warrior. Don't have my books with me right now, but essentially for each consumable item they would get one use automatically per session, with the use being recharged when they reach a suitable settlement, without having to worry about trying to procure it as described under "Special Orders" (DF1 pg. 25). Thoughts? Any other similar ideas people think would be suitable? |
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