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#11 |
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Join Date: Sep 2007
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There is always some benefit to be gained, but basically, skills start doing some slightly odd things over 20, but the system works pretty well up until 30 or so. Past that, and you have scenarios where techniques based on a defense can't fail except on a critical failure even at default, gadgeteers can automatically design very complex items of +3 TL, and so forth. Even then, you could adjudicate the results, it's just that the game would be unrecognizable as a simulation of much of anything.
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#12 | |
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Join Date: Aug 2004
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#13 |
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Join Date: Jun 2006
Location: Twin Cities, Minnesota
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Having base skills near or above 20 is absurd for most the games I am in. Though getting there with trait modifiers and beneficial conditions isn't that hard for mundane characters within their sphere of specialization and outside heroic conditions.
When I visit base skills near or above 30, I find it hard to conceive of that skill in a useful manner. It seems like the skill blends into so many other aspects at a certain point. When the characters are actually challenged, the modifiers are truly absurd. Too often the modifiers also seem to combine skills, such as stealth and the skill or what have you seem to introduce another problem. But who with a 30 History really is lacking in Research skill. The entering doors you lockpick in realtime by touch alone in absolute darkness (or whatever the forum example of old was.)
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"Look after the universe for me will you, I have put a lot of work into it." -- Doctor Who |
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#14 |
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Join Date: Sep 2007
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Some silly examples:
History (20th century Military)-30 with no Strategy skill Politics-30 with no Current Affairs skill Sex Appeal-30 with no Erotic Art skill Soldier-30 with no Guns or Melee weapon skill |
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#15 | |
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Join Date: Oct 2004
Location: Sierra Vista, Arizona
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I guess I rolled a critical success...
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"It's never to early to start beefing up your obituary." -- The Most Interesting Man in the World |
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#16 | ||||
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Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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#17 | |
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Join Date: Jan 2005
Location: Stuttgart, Germany
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Violence, naked force, has settled more issues in history than has any other factor, and the contrary opinion is wishful thinking at its worst. -RAH |
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#18 | |||
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Join Date: Sep 2007
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#19 |
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Join Date: Nov 2004
Location: Flushing, Michigan
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One issue is usefulness.
With most skills, the default "This is IMPOSSIBLE! Only an idiot or a genius would even attempt it!" penalty is -10. So, for most skills, 26- is all you are likely to ever need because your effective skill level is 16- and rolls of 17 or 18 are failures no matter what. With other skills, where penalties can exceed -10 (combat, ritual magic, etc.), having a skill level of 30- or even 40- could conceivably be useful. If, for example, I want to make a skull shot (-7) at someone 1,000 yards away from me (-14) in poor light (-5), then even if I've got a really good rifle and stop to aim, etc. (about +8, depending on the rifle), I would need a skill of 28- simply to have a 50% chance of hitting. Another issue is plausibility. But this is going to vary from group to group, depending on how the rules are interpreted. In general, though, I assume that skill levels above 20- are somewhat cinematic, although there are exceptions. Mark |
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#20 |
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Join Date: Feb 2008
Location: The Athens of America
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On the theme the highest skill I ever had in 22 yrs of using GURPS was a 23 in Physician (M/VH). That was with my second character. He had an IQ of 10, 28 pts in Physician, and first level Eidetic Memory (30 pts back when Eidetic doubled the points put into mental skills). I found it interesting, I never lost a patient, and I eventually worked up a cure for the local equivalent of cancer (mostly to save my wife). Overall I found it to be more that a bit of overkill, especially seeing as it was off of a 100 pt build with 40 pts in disads and 23 was my level at roll up and I never increased it from there....
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My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
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