Re: Absurdly high skill levels
There is always some benefit to be gained, but basically, skills start doing some slightly odd things over 20, but the system works pretty well up until 30 or so. Past that, and you have scenarios where techniques based on a defense can't fail except on a critical failure even at default, gadgeteers can automatically design very complex items of +3 TL, and so forth. Even then, you could adjudicate the results, it's just that the game would be unrecognizable as a simulation of much of anything.
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