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Join Date: Jan 2008
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I'm curious at what point do skill levels become so high that no about of penalties short of impossibilty can lower them past the usual critical failure point?
Areas of interest: Combat skills Social/Influence Skills & Reaction Mods Job/Professional skills "Knowing stuff" skills physical action skills (jump, lift, climb, etc) At what skill level does the effect from such a skill use become 'cosmic-like'; an absurd effect; the realm where you start pulling off deeds that border on 'powers' (Social skills working on mindless undead for example)? I'm asking about RAW penalties and there limits. A GM can always bust out non-RAW super high penalties if needed to keep his game in the 3d6 happy spot. What is the point where RAW no longer suffices? ~Z |
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