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#1 |
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Join Date: Nov 2006
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I have a question, how would you make a power for enchanting weapons and magic items instead of using the GURPS enchantment system. For instance, dwarves are supposed to be able to make magical items like swords and armor, yet they really aren't mages, they are just creatures with some sort of magical power that allows them to make enchanted weapons. This is the same for leprechauns, elves and many other magical creatures. Thanks.
Last edited by b-dog; 02-27-2008 at 11:03 PM. |
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#2 |
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Join Date: Apr 2005
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I suppose one way of doing it is to give them an Affliction, that inflicts an always-on/aura Affliction on an item to grant abilities to its holder. Kinda crude...
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#3 |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Probably easiest to make a variant of Gadgeteer, honestly.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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#4 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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I wouldn't define it at all in game terms. I really do think that "PCs can't make magic items" is critical to the feel I'm going for in DF. As soon as you define it, you make it possible in theory for pushy players to ruin the campaign of a weak-willed GM even more quickly than usual.
I'd just say, "Somewhere, there are people who have a power for this. It's easier than regular enchanting, which is why dungeon fantasy worlds have so many items."
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#5 | |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#6 |
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Join Date: Feb 2005
Location: Berkeley, CA
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The big problem with PC enchantment is that being an enchanter tends to be a job. You don't really make PC smiths, so why should you make PC enchanters?
Frankly, the ability to do slow and sure enchantment is nearly useless to PCs, so I'd be perfectly willing to let PCs create magic swords with Armoury/TL3^ and a perk. |
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#7 | |
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☣
Join Date: Sep 2004
Location: Southeast NC
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Quote:
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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#8 | |
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Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Quote:
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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#9 | |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Quote:
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#10 | |
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Join Date: Aug 2004
Location: Y'know, around.
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Which is how to do it in GURPS, too: Signature Gear. |
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