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Join Date: Jul 2007
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Lets say you have a grenade like potion with a 2 hex radius. (Like some in the 1st or 2cd fantasy book... cant remember which right now, not important.)
So... Player 1 takes a move and attack on enemy 2. Enemy 2 parries. Player 2 does step and all out attack on enemy 2. Enemy 2 dodges. Player 3 shoots bow from 10 yards away. Enemy 2 fails to dodge takes x damage. Enemy 1 who is about 5 yards away throws a grenade that explodes on contact and does 3D fire damage in a 2 hex area. I am assuming a block or parry would break and trigger the grenade. But how about dodge. Player 1 moved and attacked... so even if he dodges isn't he still going to get hit? Player 2 AoA so hes a non issue and player 3 is out of range. Enemy 2 hasn't had his turn yet but assuming he is still up couldn't he attempt to dodge and get out of range? How would you handle this? |
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