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#1 |
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Join Date: Sep 2004
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Well, I'm loving the Dungeon Fantasy series so far, but now I want to combine it with the Banestorm setting. Especially the races, which are cool and interesting.
Now, I'm thinking Cat-folk, Coleopterans and Dark Ones can be integrated quite easily as more Banestorm victims. As could Lizard Men, making them into smaller, swamp-favoring cousins of the Reptile Men. Now, nothing really needs to be changed with the pre-existing Banestorm races, although I like the extra variety of elves. Mountain Elves would make for good neighbors of the Dwarves, and both High Elves and Wood Elves could have communities across Ytarria. As for Shadow Elves and Winged Elves, I was thinking "Banestorm-mutated strains". The Faerie Folk race are also easy enough to integrate, and might have large communities in the Great Forest. And "Unseileigh" Faeries might dwell in the Blackwoods as well. Now, the Goblin-Kin races don't really fit in, since Banestorm already has a more civilized version of goblins that I'm quite fond of. Still, it has inspired to me the concept of a tribe of Orclander goblins who have adapted to the harsh lands by becoming Crafters for the orcish hordes. Now, Half-Spirits are slightly more problematic, but we already have Sahudese Spirits, so we can flub things a bit here. Fortunetly, the expensive cost of the templates can justify keeping them very rare. Finally, the "Small Troll" template could make for smaller, smarter cousins of the large, brutish variety. One could call them 'Lesser Trolls' or 'Troll-Kin'. Those are my thoughts on the subject. Any comments? |
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#2 |
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Join Date: Aug 2004
Location: Edmond, OK
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I like the idea of putting them on a separate continent. Keep in mind that the Ministry of Serendipity is interested in protecting Megalos from "threats beyond Ytarria" which means original Earth normally but can be interpreted to mean other continents. One would just have to justify why.
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#3 | |
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Join Date: Aug 2004
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...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. |
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#4 | |
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Join Date: Jan 2005
Location: Georgia
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Second, justifying it isn't that difficult. They're there to protect against threats beyond Ytarria, which is a continent. By definition, any other continent is included in their mission statement. The only person who really has any authority to stop them (other than the Ministry's head, who may have reason to do so, depending on the situation) is the emperor. As noted above, if the demon bothers to care or understands it, he's very likely to direct them that way anyway. Third, it's the Banestorm. We have no idea what it's capable of, but given how powerful this thing is, switching two continents around (particularly at its height) wouldn't be entirely implausible... especially if the Law of Dramatic Irony kicks in and the backfire-from-hell that kicked it off also caught something on the other end. This would also explain why the monsters and landscape are so odd in DF-land, conveniently enough. Fourth, invoke suspension of disbelief. If the players protest, throw dice. (Kidding!) |
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#5 | ||
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Join Date: Aug 2004
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#6 | |
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Join Date: Aug 2004
Location: Edmond, OK
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#7 | |
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Join Date: Aug 2004
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#8 | |
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Join Date: Aug 2004
Location: Edmond, OK
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#9 | |
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Join Date: Jan 2008
Location: New Hampshire: Home of the Pretty Leaves!
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__________________
"If we weren't all crazy, we'd all go insane." -Jimmy Buffet, Changes in Latitudes, Changes in Attitudes |
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#10 | |
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Join Date: Aug 2004
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| banestorm, dungeon fantasy |
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