Alcoholism in Dungeon Fantasy
What was the reasoning for not classifying Alcoholism as a Recommend Disadvantage? It seems like it has a lot of potential disadvantage fodder: Living expenses in town are increased by $7 a week, the hero has to carry extra supplies of alcohol while traveling and might (will) be drunk on watch, and there's always the chance that he'll swill down the prize keg of beer in the middle of the dungeon. It's almost a stereotypical disadvantage for Barbarians. So why was it kept out?
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