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#21 | |
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Banned
Join Date: Aug 2004
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#22 | |
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Join Date: Sep 2004
Location: Canada
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#23 | |
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Join Date: Jan 2005
Location: Stuttgart, Germany
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This is made clear in the last paragraph of the enhancement description, Powers p.108: "To grant forbidden traits or affect unwilling subjects, buy Affliction with a suitable Advantage enhancement."
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Violence, naked force, has settled more issues in history than has any other factor, and the contrary opinion is wishful thinking at its worst. -RAH |
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#24 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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I've had two requests for clarifications relevant to this thread, but I'm kind of short on time. What's the question, in small words?
It seems to me that it's an Affliction with a big Accessibility limitation such as "Only on Possession victims," which ought to be around -80% because it automatically drops range to "touch" and only works on one person in the whole world at a time. Then tack on the attribute bonuses (and any others), and then layer on Aura so that as soon as the victim loses the effects, he's reinfected with them.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#25 |
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Join Date: Sep 2004
Location: Canada
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I think the question, in a nutshell, is which of the following are valid ways to buff a possession victim with an attribute bonus:
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#26 | ||
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Banned
Join Date: Aug 2004
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#27 | |||
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Or you could just buy Alternate Form, specify your AF as being some godlike race with bonuses galore, and modify it so that you can only use it when possessing someone. A supernatural AF ought to travel with you from body to body and be useful to you while possessing someone.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#28 |
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Join Date: Sep 2004
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This really seems to be a case of an enhancement that only kicks in while you are in an "altered state".
Basic lists that as a -10% limitation. I understand the technical arguments that this should really be an affliction. But really, the "Possession" ability is the wonky wicket here that is breaking rules, since it is agnostic of the physical characteristics of the people you possess. Personally, I'm much happier to write "ST +1 (possessed puppets only -10%) [9]" on a sheet rather than a complex affliction. And when the possessed spirit gets evicted, they'll be all the more vulnerable, which seems like a suitable disadvantage for the point break to me. |
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#29 |
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Join Date: Jun 2006
Location: Sweden, Stockholm
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Statting things up in a similar way to what Kromm suggested...
Granting attributes to someone you possess is about as useful as having them yourself, most of the time as long as you can't go about possessing mosquitoes and such. I'd to it like this: I have increased strength and dexterity when possessing people! Affliction (ST+5, (Limited: Uses shrinking rules for lower SM creatures*, -20%) +400%; DX+1, +200%; Aura, +80%; Limited: Only victims I am possessing, -80%) [70p] *the possibly one of the most valuable things with granting strength like this is... the ability to do it to hamsters... *sigh* When I possess people I imbue them with my superhuman strength and dexterity! Increased ST+5 [50p] Increased DX+1 [20p] <previously mentioned affliction> (70/5) = [14p] Seems pretty balanced I'd say.
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"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" |
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#30 | |
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Join Date: Jan 2005
Location: Stuttgart, Germany
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(Could you explain what you mean?) |
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