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Originally Posted by Atreyu_Hibiki
Might I recommend adding Whip and Crossbow to the list of weaponry skills, as well as Signature Gear (hat and whip)? Okay, that last was for humor, but isn't this kind of what you're going for?
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Crossbow is indeed there, in the primary skills. And no, I was more looking into emulating those "nameless" adventurers that you incarnate in the
Fighting Fantasy gamebooks. I also wanted the template to enable solo quests, which is why I aimed at making a balanced template that knows about fighting, wilderness survival due to constant wandering in search for quests, gold and glory and dungeon-crawling. This way, he wouldn't necessarily have to rely on others to survive a dungeon/quest. The typical Fighting Fantasy adventurer has a sword, shield and leather armor, so that he can outrun his enemies if things go bad (that's why I raised his move to 7). But sure, other variants could be interesting, just modify the skill focus accordingly. You prefer heavy armor and better fighting skills, go for it.