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Join Date: Jun 2006
Location: Montreal, Canada
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I decided, just for kicks, to create a new Template for Dungeon Fantasy; the Adventurer ! The adventurer was a "character class" in the 1st edition of the Dark Eye RPG and was sorta jack-of-all-trades. I created the template taking insparation of both the Dark Eye and those famous nameless adventurers found in the old Fighting Fantasy gamebooks. Please give me your comments as I would definately like to perfect this template. Here goes:
Adventurer 250 points The adventurer is somewhat of a jack of all trades with no magical knowledge at all. A wanderer with a sword, the adventurer’s knowledge consists of a combination between the knight, scout and thief. Many may decide one day to answer the calling of the road in search of great riches, only the canny and lucky survive. These survivors are exactly what adventurers are. Attributes: ST 13 [30]; DX 13 [60]; IQ 12 [40]; HT 12 [20]. Secondary Characteristics: Damage 1d/2d-1; BL 34 lbs.; HP 13 [0]; Will 12 [0]; Per 12 [0]; FP 12 [0]; Basic Speed 6.00 [-5]; Basic Move 7 [5]. Advantages: Combat Reflexes [15]; Luck [15] • Another 60 points chosen from among ST +1 or +2 [10 or 20], DX +1 [20], IQ +1 or +2 [20 or 40], HT +1 or +2 [10 or 20], Will +1 to +4 [5/level], Per +1 to +4 [5/level], FP +1 to +4 [3/level], Basic Speed +1 [20], Basic Move +1 [5], Absolute Direction [5], Alcohol Tolerance [1], Appearance (Attractive, Handsome, or Very Handsome) [4, 12, or 16], Charisma [5/level], Cultural Adaptability [10], Danger Sense [15], Daredevil [15], Eiditic Memory [5], Enhanced Defenses [varies], Fit [5], Honest Face [1], Intuition [15], Language Talent [10], replace Luck [15] with Extraordinary Luck [30], Outdoorsman [10/level], Reputation +2 (Do-gooder, Everyone, 10 or less) [5], Social Chameleon [5] or Wild Talent [20/level]. Disadvantages: -15 points chosen from among Compulsive Wandering [-5*], Curiosity [-5*], Greed [-15*], Loner [-5*], or Obsession (Select one to justify constant wandering, varies) [-5* or -10*] • Another -30 points chosen from among Charitable [-15*], Chummy [-5*], Code of Honor (Pirate’s) [-5], Compulsive Carousing [-5*], Compulsive Gambling [-5*], Compulsive Generosity [-5*], Compulsive Spending [-5*], Compulsive Vowing [-5*], Honesty [-10*], Impulsiveness [-10*], Obsession [-5* or -10*], Overconfidence [-5*], Selfless [-5*], Sense of Duty (Adventuring companions) [-5], Stubbornness [-5], Vow (Own no more than what can be carried) [-10], or Wealth (Struggling) [-10]. Primary Skills: Hiking (A) HT [2]-12, Navigation (Land) (A) IQ [2]-12, Observation, Search and Survival (any), all (A) Per [2]-12 • One of Bow (A) DX+1 [4]-14 or Crossbow (E) DX+2 [4]-15 • One of these two melee skills packages: 1. One of Axe/Mace, Broadsword, Rapier, Saber, Shortsword, Smallsword, Spear‡, or Staff‡, all (A) DX+4 [16]-17. 2. One of Broadsword, Rapier, Saber, Shortsword, Smallsword, Spear, all (A) DX+3 [12]-16; and Shield or Shield (Buckler), all (E) DX+2 [4]-15. Secondary Skills: Brawling, Fast-Draw (any), Jumping, Knife, Thrown Weapon (Knife), all (E) DX [1]-13, Climbing, Stealth, all (A) DX [2]-13, Traps (A) IQ [2]-12, Swimming (E) HT [1]-12 • Three of Carousing (E) HT+1 [2]-13, Fast-Talk or Weather Sense, all (A) IQ [2]-12, Forced Entry (E) DX+1 [2]-14, or Running (A) HT [2]-12. Background Skills: 7 points in improved primary or secondary skills, or Armoury/TL3 (any), Cartography, Gambling, or Streetwise, all (A) IQ-1 [1]-11, First-Aid/TL3, or Gesture, all (E) IQ [1]-12, or Riding (Horse) (A) DX-1 [1]-12, or Acrobatics (H) DX-2 [1]-11. I want to add Compulsive Wandering as an obligatory disadvantage to bring the template down to 250. How would you rate/create this disadvantage ? Even though it may not seem a big problem in Dungeon Fantasy, it means that being constantly on the run will be a big nuisance to get Status, buy property, etc. Last edited by Collective_Restraint; 12-06-2008 at 10:29 AM. Reason: Updated the template |
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