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Old 01-31-2008, 04:05 PM   #1
Harald387
 
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Join Date: Apr 2007
Location: Ottawa, ON, CA
Default Unsuitable spells for Dungeon Fantasy

So I've been tinkering with DF magery for a while now, and I've been finding a few other spells that need modification or removal to avoid imbalance.

Inspired Creation (M115): This spell pretty much begs for abuse in any game; an assistant with Major Healing, or just enough skill to do it on yourself, makes the HP cost trivial, and means that with a pretty minimal investment in skill you can turn out a Very Fine blade every day. It's a spell I happen to like very much, but it has the potential to easily shift Dungeon Fantasy's focus from 'We kill things, take their stuff, and sell it' to 'I make stuff and sell it', which isn't the goal. This is probably best left in the hands of the same kinds of NPC sages who enchant items.

Flesh to Stone (M53): While Dungeon Fantasy already covers Create spells, Flesh to Stone and a few other spells have the same potential to unbalance the economy. While I feel Flesh to Stone should retain its permanent nature, I would remove the ability of this spell to turn a subject to metal at double cost; otherwise a player is liable to start up an Iron Rabbit factory. While permanent Flesh to Stone has some chilling implications for the 'cutesy stone garden animal' industry, that's enough of a niche market that the economy shouldn't break.

Earth to Stone (M51): As with Flesh to Stone, I would remove the ability of this spell to create metal, or restrict metal created with the spell to the same one-day duration imposed on Create spells.

Essential <foo> (various): Many of the "Essential" spells can be used to transmute existing objects into much more powerful forms; like Create spells and Earth to Stone above, these transmutations should be restricted to a one-day duration to avoid economic impact. Casting Essential Wood on his shield could be a daily ritual for a Druid!

That's all I can think of off the top of my head; anyone else found spells that don't work well in the Dungeon Fantasy genre?

Edit: Fixed spell name in Flesh to Stone. Seriously, how could I screw that up that many times and not catch it?

Last edited by Harald387; 01-31-2008 at 04:18 PM.
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