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#1 | ||
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Join Date: Apr 2007
Location: Ottawa, ON, CA
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If that doesn't float your boat, it also presents Syntactic Magic, Magic! bang skill, Clerical magic, and a variety of other alternate rules. If that's still not good enough, Powers gives you ways to do just about anything you want. I would personally rather see 'Purify Water requires a loop', and decide whether I want to keep that bit of flavour for my game than not have it there at all - frankly, I would never have come up with it on my own and I think it's pretty cool. |
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#2 | |
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Join Date: Sep 2004
Location: Torino, Italy
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I think that most of the criticism you hear about GURPS Magic is not deserved, and comes from unrealistic expectations about what a "generic universal magic system" would be. GURPS Powers is generic and universal and is a very good book, but it's waaaay more complex, time-consuming and less "balanced" than GURPS Magic. |
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#3 | ||
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Join Date: Jul 2007
Location: San Antonio, TX
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How is Powers less "balanced"? Please explain in detail.
__________________
She's like the sunrise Outshines the moon at night Precious like starlight She'll bring in a murderous prize ~Blind Guardian My Writing.com Last edited by Lonewulf; 01-31-2008 at 11:19 AM. |
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#4 | |
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Join Date: Sep 2004
Location: Torino, Italy
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So it's inherently harder to balance, compared to a "simple" system such as Magic, that uses only Spells. So for example, most GMs will allow a fantasy mage to build his PC using whatever spells from GURPS: Magic he likes; on the other hand, the majority of GMs will not allow PCs to use Powers "freely" ("build any power and ability you like"). Of course, some spells might be more efficient or cheaper than others, but this will only lead some PCs to save a few points, nothing more. PCs using GURPS Powers, on the other hand, will be able to add Limitations, power modifier and so on, possibly greatly reducing the cost of some Abilities and so unbalancing the game. I wasn't criticizing Powers, just pointing out that greater variety, universalness and genericness imply less simplicity, less balance and so on. This is a basic point in game design, which some "GURPS Magic criticizers" seem unable to understand... |
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