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Join Date: Sep 2004
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Something I've been thinking about concerning Dungeon Fantasy 1: Adventurers, was how to use the Clerics and Druids (and the Holy Warrior), but switching Power Investiture with Magery. In short, instead of true divine champions, they'd be "White Mages" (for clerics) and "Green Mages" (for druids).
This would be to fit Clerics and Druids into settings like Banestorm, where "Divine Magic" is limited to vague Mystic gifts, and most religious spellcasters are priests (or imams) with Magery and knowledge of spell magic. Another alternative I was considering is making a new variation on limited Magery, working very much like One-College Magery, but with a selection of spells based on a patron deity's portfolio. Any opinions? |
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