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Old 01-27-2008, 12:31 AM   #25
AmesJainchill
 
Join Date: Jun 2005
Default Re: So...GURPS D&D?

Quote:
Originally Posted by Sadurian Mike
(the 10' pole is a ridiculous thing to take down a cave system, yet it is fondly associated with dungeon crawling).
Fortunately, there are these things called Heward's Handy Haversacks that make such issues as size and weight go away very, very quickly, and IMO, very few Dungeon Fantasy dungeons are going to be natural caves--or at least the size and shape caves you see in the real world.

Besides, things often live in those caves--things of human size or larger, often have lived there for hundreds or thousands of years. Hell, the passages nearest the surface must be burgeoning with incomprehensible graffiti, messages, warnings, signposts and innumerable other markings carved into the rock walls, floors and ceilings.
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