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Old 01-27-2008, 12:31 AM   #31
AmesJainchill
 
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Default Re: So...GURPS D&D?

Quote:
Originally Posted by Sadurian Mike
(the 10' pole is a ridiculous thing to take down a cave system, yet it is fondly associated with dungeon crawling).
Fortunately, there are these things called Heward's Handy Haversacks that make such issues as size and weight go away very, very quickly, and IMO, very few Dungeon Fantasy dungeons are going to be natural caves--or at least the size and shape caves you see in the real world.

Besides, things often live in those caves--things of human size or larger, often have lived there for hundreds or thousands of years. Hell, the passages nearest the surface must be burgeoning with incomprehensible graffiti, messages, warnings, signposts and innumerable other markings carved into the rock walls, floors and ceilings.
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Old 01-27-2008, 12:43 AM   #32
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Default Re: So...GURPS D&D?

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Originally Posted by Kromm
I love dumb thriller movies that start out like bad jokes: "So there's this FSB guy, FBI guy, and SAS guy, see, and they're working together for this secret U.N. task force to bring down these Chinese spies funding Iraqi terrorists through the Russian mob . . ."
Sounds like the old "Mercenaries, Spies and Private Eyes" or "Danger International" genre. I loved those, mainly because the lines were so blurred.
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Old 01-27-2008, 05:41 AM   #33
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Default Re: So...GURPS D&D?

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Originally Posted by Almafeta
It depends which D&D you're talking about. And how cinematic you play GURPS vs how cinematic you play D&D.

We had a thread about this a few months ago, on how best to map D&D's levels to points in GURPS. People varied from as much as 50 to 500 points on what a "Level 1" adventurer could do, but each individual level after that most people agreed would be 25 or 50 points.
do you have a link for that one?
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Old 01-27-2008, 11:45 AM   #34
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Default Re: So...GURPS D&D?

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Originally Posted by Kromm
I'd love to see a GURPS Thrillers series that covers Hollywood's weird mix of poorly differentiated intelligence, police, and security officers that run around foiling an equally weird mix of poorly differentiated mobsters, spies, and terrorists.
I'd love to see this, too.

Quote:
Originally Posted by Kromm
Too bad I'd be the world's worst author of everything after the templates and credentials system! I love dumb thriller movies that start out like bad jokes: "So there's this FSB guy, FBI guy, and SAS guy, see, and they're working together for this secret U.N. task force to bring down these Chinese spies funding Iraqi terrorists through the Russian mob . . ."
*Writes down the last half of this for later use as an adventure hook for his cinematic private security firm campaign he has boiling in the back of his head*
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Old 01-27-2008, 12:23 PM   #35
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Default Re: So...GURPS D&D?

I certainly agree that there are better "serious fantasy" books and settings for GURPS... after all, "serious" and "realistic" are things that GURPS does very well. However, Dungeon Fantasy is _fun_, and doesn't seem to be intended to be serious. For me it captures both the simple-but-effective rules of my AD&D days (back when dinosaurs walked the Earth) and the sometimes munchinky silliness of 3.5 D&D.
I think of DF as the GURPS "killer app"... it's likely to appeal to a large group of D&D players (both former and current) that might not otherwise touch GURPS. There are also a number of people abandoning D&D (because of 4th ed.) that might be willing to play DF (especially a DF with GURPS Lite) but aren't so likely to play GURPS otherwise.
My players are certainly enthusiastic about DF.

At the risk of sounding like I'm sucking up (which I'm not), I feel that DF cements Dr. Kromm's place in the great pantheon of game designers (such as SKip WIlliams, Monte Cook, Metzer, and so on)... as if GURPS in general wasn't enough.

Last edited by DocRailgun; 01-27-2008 at 12:33 PM.
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Old 01-27-2008, 12:43 PM   #36
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Default Re: So...GURPS D&D?

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Originally Posted by Rasputin
And then GURPS Space Opera -- the same stuff in space. GURPS Dungeon Fantasy 2: Dungeons is filled with the type of thing that every genre can use. Again, a useful book would be one addressing these situations in many genres and Tech Levels.
The problem is that some people take their Space Opera quite seriously.

You could call it GURPS Pulp Space, taking from Buck Rogers and Flash Gordon and such. That way, instead of having to live up to grand arcs of heroism tieing both GM and players down, you'll know you'll be fighting mustachio-twirling badniks, zapping blasters for the sake of having blasters, and dogfighting in giant sausage-shaped spaceships with tail fins that make ships go faster because they have really big rockets in the back.
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Old 01-27-2008, 12:54 PM   #37
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Default Re: So...GURPS D&D?

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Originally Posted by DocRailgun

At the risk of sounding like I'm sucking up (which I'm not), I feel that DF cements Dr. Kromm's place in the great pantheon of game designers (such as SKip WIlliams, Monte Cook, Metzer, and so on)... as if GURPS in general wasn't enough.
Another friend joins the Cult of Kromm Worship!!

Hallelujah!

-P.
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Old 01-27-2008, 12:56 PM   #38
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Default Re: So...GURPS D&D?

Quote:
Originally Posted by DocRailgun
For me it captures both the simple-but-effective rules of my AD&D days (back when dinosaurs walked the Earth) and the sometimes munchinky silliness of 3.5 D&D.
On my first read I read that as "the sometimes muchkinky silliness of 3.5 D&D", and realised that I really wanted to join your games....

Quote:
Originally Posted by DocRailgun
I think of DF as the GURPS "killer app"... it's likely to appeal to a large group of D&D players (both former and current) that might not otherwise touch GURPS. There are also a number of people abandoning D&D (because of 4th ed.) that might be willing to play DF (especially a DF with GURPS Lite) but aren't so likely to play GURPS otherwise.
My players are certainly enthusiastic about DF.
The guy that mainly GMs "other" games (and is the D&D GM) in our group is in this category. He is looking to run a GURPS Celtic Myth campaign in the near future (when my copy of 3e Celtic Myth reaches me from the States) having never run GURPS before. In addition, he is making interested noises in the direction of DF, mainly because he sees the glorious possibility of running a dungeon bash without the silly artificial constraints of the D&D system. Needless to say, I am right behind him all the way, prodding him in the right direction.
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Old 01-27-2008, 01:17 PM   #39
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Default Re: So...GURPS D&D?

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Originally Posted by Sadurian Mike
On my first read I read that as "the sometimes muchkinky silliness of 3.5 D&D", and realised that I really wanted to join your games....
GURPS Dungeon Fantasy: Muchkinky Silliness
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Old 01-27-2008, 01:18 PM   #40
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Default Re: So...GURPS D&D?

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Originally Posted by Gavynn
GURPS Dungeon Fantasy: Muchkinky Silliness
Oooh. I see what you guys did there... now.

I was about to reply to you and ask "huh? Where's the joke?", and then got it as soon as I hit "quote".
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