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#1 |
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Join Date: Aug 2004
Location: Danville, VA USA
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For those of you who intend to run a Dungeon Fantasy
campaign, how will you award Character Points? I have never liked giving 1 or 2 generic CPs at the end of an adventure. I like giving them for specific successes or behaviors that I want to encourage within a particular genre. I was thinking about giving 1 or more CPs for some of the following reasons:
and others, what do you think? |
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#2 |
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Join Date: Aug 2004
Location: Danville, VA USA
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hmm, no bites. Oh well, next question.
If you were to use the above guidelines for DF, How many points would be the maximum you would grant per session/per adventure? In other games, I have always granted from 1 to 5 pts depending on how well they moved the plot forward, cool stuff they accomplished, etc. I want the cp awards to have a more AD&D feel how should I accomplish this? |
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#3 | |
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Join Date: Sep 2004
Location: Canada
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If you want it to feel more like AD&D, have you considered giving out a 1/10th or 1/5th of a CP for defeating an encounter? I would also go with letting the PC's rack up eeps, but not actually give them to the players to spend until they reach 15 or 20 eeps at a time. This would be closer to the "ding! level up!" feeling you get. Personally I think that would defeat some of the point of doing it in GURPS, and you'd have to figure out if they can spend eeps "In the bank" on successes etc still.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#4 |
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Join Date: Aug 2004
Location: Danville, VA USA
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Well, sessions tend to be once a month or so, and campaigns rarely last more than a half dozen sessions these days. (Oh, how I miss the good old days when free time was in abundance and distractions were minimal.) So there is a disappointment factor when they get nothing at the end of a session. I prefer per session rewards for this reason.
I don't think we've ever played a gurps campaign long enough that point bloat became a factor. Fractional CPs may be a possibility. I am not averse to a "Hero Point" mechanic that burns CPs. But my players are very stingy with what they consider a rare and valuable commodity. |
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#5 | |
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Guest
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#6 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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This is a topic I'll be addressing in the third volume. No hints, sorry.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#7 | |
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Join Date: Aug 2004
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Quote:
heh |
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#8 | |
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Join Date: Jun 2006
Location: Spain —Europe
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Quote:
__________________
"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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#9 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Once I've finished the writing (this week), read it through for typos (ditto), showed it to my de facto editors (okay, I push the keys, but they find the errors), and received approval on the contents, I'll be happy to summarize DF 3 as I did DF 2. I just don't want to say "Oh, it'll have soap-wrestling rules!" and then have to renege.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#10 |
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Join Date: Aug 2004
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Soap-wrestling: Lost outtake from Martial Arts...
...And we're the poorer for it :\ :) |
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