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Originally Posted by HardMaple72
Personally I will continue to use D&D 3.5e for medieval fantasy games (I'm not even interested in 4.0 since 3.5 does what I want it to do). So I can't help you there.
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So my suggestion is if you want to remain in Medieval Fantasy, I won't recommend a change to GURPS.
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That a good choice. But Dungeon Fantasy can done in GURPS and done well. I been doing it since 1988 when I switched my main fantasy campaign over. I have some notes on different aspects here
http://home.earthlink.net/~wilderlands.
The Dungeon Fantasy pdfs are great because now I have a firm benchmark to set my stuff too. Monsters have always been a problem either too weak or too strong. Most of my adventures in the past have revolved around human or humanoid opponents.
The reason I even used 3.0 in 2000 a couple of times is that it was enough like GURPS to suit my GMinng and now I have all these shiny monsters and modules to play with.
But frankly I built so much homebrew stuff for my own game that it was just wasn't worth the hassle of the switch. Also I had issues with the power curve of 3.X after 10th level. In the end I returned to GURPS where I happily remain to this day.
Recently I ran a conversion of Blackguard's Revenge (Dungeon Crawl Classic #12). With GURPS 4th.