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#1 | |
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Join Date: Feb 2005
Location: Brescia, Italy
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The following rules are not tested nor very thought about; in fact, they were made in the bath tube, so take them as a mere idea. Some help from Dungeons Fantasy:Adventurers was used.
- There is no more a discount to purchase Strength or Hit Points for positive SM characters. - Big Fighters Only: A big fighter’s weapons have boosted damage. For weapons with a damage penalty (ie. a swung large knife) the bonus equals half the penalty, rounded up, per +1 to SM; weapons with a damage bonus (ie. a broadsword) have it increased by half, rounding down (minimum +1), per +1 to the intended wielder’s Size Modifier. Weapons with no bonus or penalty get a +1 at SM +1, then follow the aforementioned rules. Therefore, a “SM +1” thrusting greatsword deals thr+4 imp or sw+4 cut, while a “SM +1” large knife deals thr+1 imp or sw cut. A "SM+2" greatsword would deal thr+6 or sw+6. - Big Fighters Only: A big fighter’s weapons weight more. Increase weight and minimum ST by 1.5 per +1 to SM; that is, a “SM +1” greatsword weights 10.5 lbs and requires a minimum ST of 18! - Small Fighters Only: A small fighter’s weapons have reduced damage. For weapons with a damage bonus, the bonus is halved per -1 to SM, rounding up (minimum -1); weapons with a damage penalty have it increased by half, rounded down, per -1 to SM. Weapons with no bonus or penalty get a-1 at SM -1, then follow the aforementioned rules. Therefore, a “SM -1” thrusting greatsword deals thr+2 imp or sw+2 cut, while a “SM -1” large knife deals thr-1 imp or sw-2 cut. A "SM -2" greatsword would deal thr+1 or sw+1. - Small Fighters Only: A small fighter’s weapons weight less. Reduce weight and minimum ST by 0.25 per -1 to SM: that is, a “SM -1” greatsword weights 5.25 lbs and requires a minimum ST of 9. - Natural weapons follow the same rules of crafter weapons. So, a SM +1 character deals thr+1 crush with a kick and thr crush with a punch, while a SM -1 character deals thr-1 crush and thr-2 crush respectively. Comments? Ideas? Insults? Thanks for your attention.
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Last edited by KlausPrinceOfTheUndeads; 01-25-2008 at 03:35 PM. |
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#2 | |
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Join Date: Jun 2006
Location: Spain —Europe
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I think rules as these are very needed for GURPS doing Dungeon Fantasy well. Perhaps they can be adressed in a official way in the next DF book (the third?). I really hope it... So we can equip, at last, from pixies, hobbits, to giant humanoids, from SM+1 Dungeon Fantasy ogres, to SM+3 frost giants or whatever... At last! I would be happy with at least Q&D official rules about this.
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ Last edited by demonsbane; 01-22-2008 at 04:28 AM. Reason: shorter |
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#3 | |
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Join Date: Jun 2006
Location: Spain —Europe
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On the other hand, this is a good example showing a Q&D treatment of this subject can be officially done and published filling only from 1/2 page to a full page.
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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#4 | |
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Join Date: Sep 2004
Location: Canada
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The weight part matches the "equipment for different SM races" box in Ultratech, and I think the extension of the DF damage bonus for SM+1 to other size modifiers is logical and good. This is basically what I was going to use in my campaign :D
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#5 | ||
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Join Date: Feb 2005
Location: Brescia, Italy
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#6 | ||
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Join Date: Jun 2006
Location: Spain —Europe
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If these rules (extrapolated from Dungeon Fantasy regarding SM 1 characters and, as you say, matching with Ultratech weights) really make sense, I think it would be great to put something as this (or about this) in a single box, for easy reference and because it is needed, and then publish it. And the box could be a full page or less in extension, so it should be feasible. Regarding the possible objection about part of its content as being "repeated info" (for instance the DF rule about weapons for SM 1 characters, or Ultratech SM weights), I think it is suitable, at least as much as the Heroic Archer advantage we have in Dungeon Fantasy: Adventurers directly reprinted from G4e Martial Arts. Cheers
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ Last edited by demonsbane; 01-22-2008 at 10:53 AM. Reason: again, grammar... |
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#7 | |
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Join Date: Aug 2004
Location: Danville, VA USA
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#8 | |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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#9 | |
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Join Date: Sep 2004
Location: Canada
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The saying comes from woodworking, where a "dovetail joint" is a kind of joint that holds together without nails or glue because the two pieces being joined are perfectly cut to fit each other.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#10 | ||
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Join Date: Feb 2005
Location: Brescia, Italy
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