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#1 | |
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Join Date: Jun 2006
Location: Spain —Europe
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Quote:
I once planned to run a AD&D campaign with these little creatures as PCs. I think it can be interesting.
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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#2 |
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Join Date: Aug 2004
Location: Anchorage, Alaska
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Pixie-Fairy GURPS Dungeon Fantasy Template
Pixy-Fairy [+25] ST - 5 [-50], DX +1 [20], Per +1 [5], Ground Move -4 [-20] SM -2 [0] Subtotal [-45] Attractive Appearance [4], Charisma/1 [5], Flight (winged -25%) [30] Invisibility (Can carry objects Medium +50%, Switchable +10%, Accessability - may only activate ability once per day but that activation lasts 24 hours or until deactivated -5%, Accessability - only when flying and as long as they don't attack or cast attack spells -30%, the light from light sources they carry remains visable -0%, Substantial Only -10%) [50], Perk - can gain Tattoo Magic in play [1], Rapid Healing [5], Taboo Trait - armor does not protect their wings [0]. Taboo Trait - Extra hit Points [0]. Racial Feature - can have their wings cut off [0]. Subtotal [95] Speaks Pixie Fairy (native/none) [-3], Common (accented/none) [2] Racially Learned Skills - Flight HT [2]-10, Survival/Forest Per-1 [1] -11 Subtotal [2] Pixie Fairy Code of Honor [-5] OR Odious Racial Habit - Pixie Fairy [-5] (depending on how you read their behavior, I agree with Steevil on this one) Enemy (as powerful, 6- various pixie dust collectors and pixie hunters) [-2] Increased Consumption 1.5 (must eat 9 meals/day) [-15], Short Lifespan/3 [-3]* Quirk - Distractible [-1], Quirk - must return home for Pixie Meet every six years or will suffer Unluck until they attend the next Meet. [-1] Subtotal [-27] Optional Traits - Wings Cut Off [-30] Danger Sense (Reliable +8 +40%, only versus dangers from intelligent creatures -20%) [18] Extra Life (Onset - requires one to four months to activate -40%, new form still has Extra Life, but instead looses 25 points from reduced skills and a new disadvantage -0% [15], Magery 1 [5] and Racially Learned Spell Simple Illusion IQ [4] if IQ 11+. various Tattoo Magic abilities [var]. Reduced FP [var] Sterile [0]. Pixie-Fairys with Tatoos must increase the frequency of their Enemy to 9-, as many people with to acquire tattoo magic by ripping it from the pixie fairy, dead or alive [a difference of -3] I have not included Pixie Fairys Telepathic Link to associates or their ability to give their Danger Sense to companions they are Telepathically linked to, it's just too expensive. I have not included all the languages Pixie Fairys speak. I have assumed illiteracy because Literacy is an acquired skill in Hackmaster. I have not included the 5th level Pixie Fairy abilities of casting 'Minor Sphere of Perturbation' and calling a woodland thrall (Ally). I did not give them +1 IQ and a taboo trait of lowered IQ even though in Hackmaster they can all cast a spell that requires IQ 11 in GURPS. I did not give them +1 IQ in GURPS even though they have +1 IQ and +1 WIS in Hackmaster. I have made their Extra Life and their Danger Sense both optional traits, which is inaccurate, but as this is not the 58 point template thread, was required. I have not included their high resistence to magic. I have simplified their dependency on a special diet to Increased Comsumption. I considered making their ability to gain Tattoo Magic a 0 point feature but decided it was, at least, a Perk. I have oversmiplified their loss of half their Honor for missing Pixie Meet to Unluck for missing it. * I am deliberately reducing the cost of all aging related advantages and disadvantages for GURPS Dungeon Fantasy, on the assumption that most Dungeon Fantasy campaigns won't last long enough, in game time, for them to matter as much. If you disagree you could pick up another -27 points in disadvantages and use them to pay for some of the optional traits. Pixie Fairys are copyright by Kenzer and Company. This is an unauthorized adaptation. If they tell me to take it down, I will. |
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#3 | |
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Join Date: Sep 2004
Location: Canada
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Quote:
I think it has a lot to do with 1) very small races being pretty feeble in normal physical combat and 2) fae races being very magically powerful, usually. Faeries/pixies tend to give GMs headaches in dungeon crawls because they usually fly. Tiny (ie hard to hit, hard to spot, easy to find cover in combat or for Stealth), Flying, possibly hurling large fireballs or delivering Death touches... Leprechauns mostly lack anything to hang a PC race on. If you take a mundane spin on them, you get hobbits. If you follow the mythology, you get a Very Wealthy race that is antisocial and invisible - not good PC material. EDIT: Although I suppose having to endure bad irish accents and lucky charm jokes for an entire campaign might drive some GMs to murder.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#4 | |
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Join Date: Aug 2004
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Quote:
<laughter> "What?" (indignantly) Yeah, that could get old fast ;) |
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