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Old 11-04-2007, 07:16 PM   #11
combatmedic
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Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
Default Re: GURPS Space campaign setting

Here are the Bwaps:

Bawapakerwa-a-a-awapawab Homeworld Bureaux & Directorate of Colonial Affairs
Most non-Bwaps just call it the Newt Gov't, or the Directorate. Bwap gov't is bizarre by human standards: it's honest! That doesn't always equal efficiency or transparency, but corruption is negligible. The various agencies and departments of the vast bureaucracy all work diligently to keep things running, if not always smoothly. Bwap law derives from the millenia-old accretions of rulings handed down by the Lawgivers, a special caste that never leaves the Homeworld. These rulings are turned into policy and carried out by a complex web of agencies. Appointments to gov't office are by examination, not heredity or election.

The Bwaps have colonized the home system, and several nearby systems.

Bwap law enforcement was a minor branch of gov't in pre-contact times. The influx of lawless aliens has caused the Bwaps to create prisons, courts, police, etc. out of necessity. Bwap justice is arcane, impersonal, and not especially merciful. It is almost terrifying thorough.

Bwap technology: Bwaps are TL 10/Retrotech. They possess hyperdrives, starships, gravitics, etc but were still using punch card computers as recently as two generations ago. Paper remains one of the most popular methods of information storage [at the very least, a Bwap always likes to have a hardcopy].

Last edited by combatmedic; 11-04-2007 at 08:27 PM.
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