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Re: Secrets of the Dungeon Masters
Did I point out yet that all those +1 (Accuracy or Puissance, take your pick) swords down in the dungeons are necessarily made of bronze, orichalcum, or perhaps in some cases the adamantine version of obsidian, since the Ancients didn't have cold iron? Likewise for other weapons, armor, etc. Going to make it quite a bit easier to figure out whether your opponents are magically equipped or not - until you get your first experience of a recently enchanted steel blade.
Spells which are made for common utility items in Ancient life:
Purify Air, Perfume, Haircut, Hair Growth, Sense Foes (compass form), Dream Viewing (as entertaining as TV, surely), Gift of Tongues (universal translator), Truthsayer, Animal Control, Repel Animal, Seek Earth, Adjustable Clothing, Hideaway, Penetrating Weapon, Cornucopia, Accuracy, Puissance, Fortify, Deflect, Lighten, Ignite Fire, Fireproof, Extinguish Fire, Seek Food, Test Food, Season, Mature, Cook, Prepare Game, Preserve Food, Create Food, Seek Gate, Scry Gate, Control Gate, Hide Object, Lend Energy, Awaken, Relieve Sickness, Cleansing, Stop Bleeding, Minor Healing, Illusion Disguise, Phantom, Measurement, Tell Time, Alarm, Find Direction, Tell Position, Test Load, Detect Magic, Aura, Wizard Mouth, Light, Continual Light, Night Vision, Darkness and Blackout areas, Glow, Magelight, Sunlight, Clean, Soilproof, small Animated Objects, Knot, Fasten, Mapmaker, Mystic Mark, Pentagram, Bless +1, Curse +3, Lighten Burden, permanently Animated paintings or statues, Seek Plant, Plant Growth, Bless Plants, Detect Poison, Magelock, Watchdog, Nightingale, Missile Shield, Voices, Wall of Silence, Great Voice, Delayed Message, Converse, Seek Water, Purify Water, Create Water, Warm, Cool, Create Ice, and many, many more.
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