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Old 10-16-2007, 05:58 PM   #1
PK
 
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
Default GURPS Spaceships in use: Dragon-class SDB

Okay, this one ended up a lot more expensive than I expected it to be. A few key notes/assumptions:

* Super Fusion plants are available at TL10 with 100 years' endurance.
* M-Drives are Standard Reactionless Engines with the performance of Hot ones, and are available at TL 9 (0.5G thrust) and TL 8 (0.25G thrust).

Also, for this design only, I merged the Habitat and Engine Room, which you normally can't do. The Dragon is noted, however, for its cramped quarters and limited life-support -- so they get 1/3 of a Habitat (which means low-quality air and rationed water for the 12-man crew) and 2/3 of an Engine Room (which keeps HT from dropping but all repairs are at -2 from the inside.) It was a judgment call.

TL 10
dST/HP 100
Hnd/SR -1/5 (+3/6 in air)
HT 13
Move 4G/c (5,000 mph in air)
Wt 3,000
Load 1.2
SM +9
Occ 6ASV
dDR 40 (Hardened)
Cost $479.5M

Front Hull:
[1-2] Armor, Nanocomposite (Hardened)
[3-4] Defensive ECM (-4)
[5!] Medium Battery (Three 300 MJ UV Lasers)
[6] Medium Battery (Three 32 cm Missile Launchers)
[core] Control Room (C8, Comm 8, 6 stations)

Central Hull:
[1-2] Armor, Nanocomposite (Hardened)
[3!] Medium Battery (Three 300 MJ UV Lasers)
[4] Medium Battery (Three 32 cm Missile Launchers)
[5] Habitat/Engine Room (see above)
[6] Power Plant, Fusion Reactor (2pp)
[core] Power Plant, Super Fusion Reactor (4pp)

Rear Hull:
[1-2] Armor, Nanocomposite (Hardened)
[3-6] Reactionless Engine, M-Drive (4 x 1G)

Features: Artificial Gravity, Gravitic Compensators, Stealth, Dynamic Chameleon, Winged

Observations:

The boat has less firepower and less armor than its 3e version, but that's in keeping with 4e rules. Its lasers each do 15d(2) damage (d-scale), enabling it to easily take on ships with hardened dDR 50 or less or normal dDR 100 or less. Its missiles do 6dx80 in most situations, though it's harder to hit with them and each launcher only carries 20 missles (120 missiles total).
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Old 10-16-2007, 07:26 PM   #2
thtraveller
 
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Join Date: Sep 2004
Location: Manchester, UK
Default Re: GURPS Spaceships in use: Dragon-class SDB

Quote:
Originally Posted by Rev. Pee Kitty
Also, for this design only, I merged the Habitat and Engine Room, which you normally can't do. The Dragon is noted, however, for its cramped quarters and limited life-support -- so they get 1/3 of a Habitat (which means low-quality air and rationed water for the 12-man crew) and 2/3 of an Engine Room (which keeps HT from dropping but all repairs are at -2 from the inside.) It was a judgment call.
I would have a separate Engine Room and Habitat modules, but have most of the habitat module given over to stores that they need for the months on station, and possibly Total LS too.
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