From the
Regeneration + Costs FP? Does this work? thread, where Kelly Pedersen had written:
Quote:
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Originally Posted by Kelly Pedersen
I feel that anything that costs FP or ER points that you could otherwise spend to power other abilities definitely qualfies for Always On. You've got something that could very tactically inconvenient - that should be worth less than simple Regeneration with Costs Fatigue, since you could at least turn that off.
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I’m not disagreeing with the idea that the version of Regen proposed is worth less than Regen with Costs Fatigue… just with the use of Always On as the model for the extra limitation. AIS, I think Nuisance Effect works better, since the drawback is fairly minor, and the effect is not “on” in the normal sense of the word unless energy is being burned by it.