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Old 10-11-2007, 02:33 PM   #1
thtraveller
 
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Join Date: Sep 2004
Location: Manchester, UK
Default GURPS Spaceships in use: Traveller Ship Templates

I have created a variety of standard Traveller ship templates with G:Spaceships adapted for Traveller to see what tweaks need to be made and options used. At present these are just outline templates to test the theory (they are not costed or statted up).

Basic tweaks made and options used:
1) Up to half of Jump Fuel tanks can occupy Armor spaces - this is to get around the Mass issue for low density Hydrogen fuel - with the G:Spaceships base system - while still keeping to the spirit of Traveller 10% fuel per J number.

2) J-drive are fixed size Stardrives (5% of hull by Mass) but increasing cost and power per J-number

3) Uses Super Fusion reactors to get close to Traveller ship capabilities. These are changed to be available from TL10. These can be used downrated on commercial ships to save money.

Do the design suggestions make sense and fit Traveller?


First template: Jump-3 Warship with Spinal Mount

Front Hull
1 Armor+Jump Fuel
2 Jump Fuel
3 Spinal Battery (1pp)
4 Crew Cabins
5 Crew Cabins, Sickbays, Workshops
6 Bridge

Central Hull
1 Armor+Jump Fuel
2 Jump Fuel
3 Jump Fuel
4 Super Fusion (-4 PP)
5 Tertiary Battery (1pp - 30 point defence weapons)
6 Jump-drive (J3) (3pp)
Core Spinal Battery (1pp)

Rear Hull
1 Armor+Jump Fuel
2 Reactionless Thruster (1pp)
3 Reactionless Thruster (1pp)
4 Reactionless Thruster (1pp)
5 Reactionless Thruster (1pp)
6 Spinal Battery (1pp)
Core Super Fusion (-4 PP)

Basic performance: TL10 2G, TL11+ 4G

Ship has 3pp shortfall - so it cannot do a running jump while firing all its weapons

Ideally I would like to get a decent tactical sensor suite in there too. Maybe it wont be quite so tight when I stat it properly. Maybe.

Does that look about right?
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Last edited by thtraveller; 10-11-2007 at 02:42 PM.
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