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#161 |
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Join Date: Feb 2007
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Very cool, Brett. Thank you.
Has anyone gotten solver to work on this? I'm trying to create some mildly-habitable (5 or so) systems, by changing the system number, and solver gives an error that "error in model. Please verify all cells and constraints are valid." It does that with no constraints at all. Am I just an idiot here?
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The Catacombs, hard SF PbP |
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#162 |
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Join Date: Aug 2004
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Awesome work, as usual.
Every iteration this gets closer and closer to what I need. Thanks for all the hard work. One note, I am using it mostly to create systems for actual pre-existing real-life star systems and I've gotten a couple of weird results. I entered the known data for the star system Stein 2051 AB and got different results than real-life has; so I tinkered a bit until I got the numbers I needed, so its not a big problem. Keep up the great work. -Mike
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Michael R. Smith (lastfreehuman@gmail.com) GURPS Traveller: Shanghai Stars Twitter (twitter.com/Shanghai_Stars) GURPS Traveller: Shanghai Stars Livejournal (lastfreehuman.livejournal.com/) |
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#163 | |
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Join Date: Apr 2006
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-- Evyn MacDude "Never let the fans touch your assets" Bruce Harlick 2007 |
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#164 |
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Join Date: Oct 2004
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Luminosity is quite variable. Apparently rotation can affect it.
http://www.journals.uchicago.edu/AJ/...62/200462.html A particularly notorious example is Vega, whose overluminosity (by about 0.7 mag) was hypothesized by Gray (1988) to be due to rapid rotation with a pole-on aspect, a hypothesis that was essentially confirmed by the work of Gulliver, Hill, & Adelman (1994). Paper 2 comes to the conclusion that microturbulences are important as well. Metallicity also seems to be a factor, at least the title seems to imply that. http://aas.aanda.org/index.php?optio...51/aas:2000223 http://209.85.135.104/search?q=cache...&ct=clnk&cd=10 is about the link between luminosity and metallicity for galaxies. http://www.blackwell-synergy.com/doi...ournalCode=mnr shows a tight relationship between luminosity and metallicity for K dwarfs. And sol is unusually metallic. |
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#165 | |
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Join Date: Oct 2005
Location: Boston, MA
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Rings are a pretty minor element of system construction, though, so if these solution are problematic, it's probably best to leave them out and concentrate on the more complicated elements of system design (which the spreadsheet handles quite nicely, as far as I can tell.) |
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#166 | |
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Join Date: Aug 2004
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But as I said, I fudged some numbers and my players wont know (or care).
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Michael R. Smith (lastfreehuman@gmail.com) GURPS Traveller: Shanghai Stars Twitter (twitter.com/Shanghai_Stars) GURPS Traveller: Shanghai Stars Livejournal (lastfreehuman.livejournal.com/) |
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#167 | |
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Join Date: Oct 2006
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#168 | |
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Join Date: Aug 2004
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-Mike
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Michael R. Smith (lastfreehuman@gmail.com) GURPS Traveller: Shanghai Stars Twitter (twitter.com/Shanghai_Stars) GURPS Traveller: Shanghai Stars Livejournal (lastfreehuman.livejournal.com/) |
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#169 | |
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Join Date: Oct 2004
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#170 | |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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The RAW and your program list numerous M class stars with habitable planets. How likely is that when considering that the majority of their output will be in the infrared or lower range? Habitable atmospheres are transparent to visible light and radio only. This makes any hypothetical life based on other forms of em radiation emitted by the star absurdly unlikely. I say "emitted by the star", because I have heard of real world fungi capable of deriving useful energy from ionizing radiation. But those are definitely niche organisms not likely to form the basis of an ecosystem of any remotely habitable planet. |
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| Tags |
| space, system generation |
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