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#25 | |
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Join Date: Nov 2004
Location: Flushing, Michigan
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Quote:
In many cities today, it would be easy to spend almost all your time in your apartment, a subway, an office, or a place of recreation like a museum or a dance club, without ever spending much time outside. It also isn't that hard to create a small indoor park. It's not a big jump to assume people would be content to live in colonies that were self-contained networks of buildings where someone NEVER has to go outside (which is a good thing, as outside is...well...Titan or Mercury or Ceres or some other cheerful place). If you have space habitats, the colony might move from asteroid to asteroid, mining one until the mine runs out of ore, etc., and then moving on to a new asteroid. All you have to do is deploy a solar sail and you're on your way. (Although, frankly, if you have a big asteroid you won't need to move very often. A 10-km. asteroid masses about a trillion tons. Even if only 1% of that is useful, a space colony with a few thousand people could live off the resources it would provide for a long time. And there are a LOT of 10-km. asteroids. And even more 10-km. cometary bodies in the Kuiper Belt.) Mind you, I'm not sure I'd want to live in a place like this, but there are plenty of people who would probably love it. I also agree some colonies will be outposts; they'll flourish for ten years or twenty years and then be abandoned. But others will endure. Either the resource they're mining won't go away--mining Helium 3 from Neptune means your colony on Triton will NEVER run out of a reason to be there--or they will become a center of commerce, etc. Individual mines will play out, but the warehouses and banks on (or in) Ceres will be there forever. Mark |
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| Tags |
| space, system generation |
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