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#11 | |
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Join Date: Aug 2004
Location: Novara, Italy
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Hello guys,
thank you all for the explanations. Now I think the ability matches the original power's description. Here's how it ended: Quote:
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Abraços, Marcelo "7thPanzer" MIB # 3732 --------------------------- http://www.rederpg.com.br |
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#12 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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#13 | |
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Join Date: Aug 2004
Location: Novara, Italy
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Quote:
Anyway, with the existing modifiers (I'm thinking about Selective Area), the caster can choose not to attack the target every turn.
__________________
Abraços, Marcelo "7thPanzer" MIB # 3732 --------------------------- http://www.rederpg.com.br |
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#14 | |
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Join Date: Oct 2004
Location: San Francisco, CA, USA
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#15 | |
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Join Date: Aug 2004
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#16 | |
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Join Date: Oct 2004
Location: San Francisco, CA, USA
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If leaving the area affected resets the one use, then it's broken whether it's always on or not - a one yard radius would be -70% the price of an Aura + Melee Attack, and pretty much as useful as long as you can keep stepping back a yard. |
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#17 | |
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Join Date: Aug 2004
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#18 | |
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Join Date: Aug 2004
Location: Ft Collins, CO
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at a -3 in this contest, since it happens when they "enter the area", and that's 3 yards away. Why not just say 'rolls at a -3,' instead of the -1 per yd? AJ |
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#19 |
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Join Date: Aug 2004
Location: Top of the deck
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I'm unclear why an Aura of Despair would affect HT.
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[][] C. Lee Davis © 2014 C. Lee Davis, some rights reserved |
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#20 | |
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Join Date: Aug 2004
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| Tags |
| aura with area effect |
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