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Old 09-29-2007, 06:28 PM   #1
Mark Skarr
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Default Re: GURPS Spaceships, in use!

The Masque of Pandora on her maiden flight.

The Masque of Pandora is the third ship of the Longfellow-class. Her two sister ships, the Longfellow and the Pilgrimage Beyond the Sea were launched only months ago. She is shown rigged for combat or hyperspace travel with her radiators retracted into their armored housings along the aft sides of the ship.
Her twin spinal cannons were upgraded to fire 100 kiloton warheads after the Longfellow discovered her 25 kiloton rounds were ineffective against Vex planetary shields. Her nose lasers were also upgraded to 30gj lasers for the added power though at the expense of rate of fire from the 300mj lasers on the Longfellow and Pilgrimage Beyond the Sea.

TL 9^
Ship: Longfellow-Class Heavy Cruiser.
Skill: Pilot (Low-Performance Spacecraft)
dST/HP: 500
HT: 13
Move: .2G / .02c
Hnd/SR: -4/5
LWT: 300,000
Load: 3860
SM: +13
Occ: 4,510ASV
dDR: 100
Cost: $39,732,000,000 (without fighters/transports)

Front:
[1] Armor, Advanced Metal Laminate (dDR 100)
[2-3!] 48cm Electromagnetic Primay Cannon *
[4] Control Room (Complexity 8; Comm/Sens 11)*
[5-6!] Medium Weapons Battery (2x 30GJ Laser Cannons; 1x 64cm Missile Launcher; fixed forward)*

Center:
[1] Armor, Advanced Metal Laminate (dDR 100)
[2!] Tertiary Battery (30x turreted 30mj VRF Laser Cannons)*
[3-4] Habitat*
[5] Tactical Array (Level 13)*
[6] Fusion Reactor (2 pp)*
[Core] Fusion Reactor (2 pp)*

Rear:
[1] Armor, Advanced Metal Laminate (dDR 100)
[2] Hangar (10k ton max; 1k ton launch)*
[3-4!] Rotary Reactionless Drive (.1g acc; .01 c max)*
[5!] Hyperspace Stardrive*
[6] Fusion Reactor (2 pp)*
[Core] Fusion Reactor (2 pp)*

Features:
Hardened Armor, Total Life Support

Habitat Breakdown:
10 Luxury Cabins for Command Staff; 200 Officers in Cabins; 300 Flight Crew in Cabins; 3,000 enlisted in bunks; 1,000 marines in bunks; 2x 20-bed sickbays; 10 breifing rooms; 10 minifacs; 10 offices for Command Staff; 10 Gymnasiums; Chemistry Lab; Biology Lab; 3,860 tons in Steerage.

* 30 workstations

Weapons:
Weapon; Damage; sAcc; Range; Rcl; Shots
Primary 100kt Nuclear; 8dx1,000 burn ex rad sur; -6; S; 4; 1,500
linked; 6dx2,000 cr ex
30gj Laser Cannons; 6dx10(2); 0; L; 1; -
64cm Missiles; 6dx16(2); -2; X; 1; 100
30mj VRF Laser Cannons; 6d(2); 0; S; 1; -

Last edited by Mark Skarr; 09-29-2007 at 06:53 PM.
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Old 09-30-2007, 07:30 AM   #2
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Default Re: GURPS Spaceships, in use!

The Airbus is a limited superscience design intended for an early TL10 background. The only bit of superscience gear on the Airbus is its rocket, which is twice as efficient as a TL9 HEDM rocket - the world background relies on a mixture of HEDM rockets for surface-to-orbit lift and antimatter thermal rockets for interplanetary cruises. The Airbus itself mainly fills the niche of a small business jet today, so long as the spaceplane's fuel requirements could be met - outside the reach of modern (TL8) technology but possible for TL9.

This particular example is configured as a passenger hauler with a minimum of cargo space but the passenger and cargo areas are modular and can be switched around with little hassle. The second most common use is as an express low-orbital courier, with a quick boost into orbit and a rapid descent to another spaceport. In this configuration, there are two seats in the rear of the cabin for passengers while the forward passenger space and one of the rear passenger modules are replaced by cargo holds for a total of nine tons. The large fuel reserve is for either boosts from higher-gravity planets or orbital/lunar operations where the greater delta-V budget from an antimatter rocket is unnecessary.

Hull: +5 SM, streamlined, TL10
Front: Armor (light alloy, dDR 1, 15K), Cargo Hold (1.5 tons), Control Room (core, Complexity C6, comm/sensor rating 4, 1 control station, 60K), Passenger Seating x4 (8 seats, 40K)
Center: Armor (light alloy, dDR 1, 15K), Engine Room (core, 1 workspace, 15K), Fuel Tank x3 (9 tons, metallic hydrogen, 3 mps delta-V, 30K), Passenger Seating x2 (4 seats, 20K)
Rear: Fuel Tank x5 (7.5 tons, metallic hydrogen, 5 mps delta-V, 50K), HEDM Rocket (2Gs, 1 mps per fuel tank, 60K)
Design Features: Winged (150K)
Cost: 455K
Crew: 1 pilot, 1 flight engineer
Stat Block: TL10, dST/HP 20, damage threshold 2 dHP, HT 13, Hnd/SR 0/4, Move 2Gs/8 mps, SM +5, LWt 30 tons, dDR 1/1/0, Occ (Short-Term) 2 crew + 12 passengers, Load 2.7 tons, Cost 455K, Air Performance 3500 mph, Hnd/SR +4/+5
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Old 02-02-2008, 05:44 PM   #3
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Default Re: GURPS Spaceships, in use!

well, I googled "Faye Red Tail" and look what I got... < thumbs up >

Quote:
Originally Posted by Mark Skarr
MonkeyFist says "Here."

Faye Valentine's Red Tail. Now, I've never watched Cowboy BeBop so I'm just going by what the ship looks like.

TL 9^
Ship: Red Tail
Skill: Pilot (High-Performance Spacecraft)
dST/HP: 20
HT: 12
Move: 2G / 10 mps
Hnd/SR: 0/4
LWT: 30
Load: .5
SM: +5
Occ: 1SV
dDR: 3
Cost: $2,990,000

Front:
[1] Armor, Advanced Metal Laminate (dDR 3)
[2] Defensive ECM
[3!] Medium Weapons Battery (2x 20mm fixed very-rapid-fire Electromag cannons; .5 tons cargo)
[4!-5!] Major Weapons Battery (Fixed 100mm Electromag Cannons)
[6] Tactical Array (Level 5)
[core] Control Room (Complexity 7; Comm/Sensors 3)

Center:
[1] Armor, Advanced Metal Laminate (dDR 3)
[2] Defensive ECM
[3-5] Fuel Tanks (Hydrogen; 3 tons; 5 mps delta-V)
[6] Fission Reactor (1 pp)

Rear:
[1] Armor, Advanced Metal Laminate (dDR 3)
[2] Defensive ECM
[3-4] Fuel Tank (Hydrogen; 3 tons; 5 mps delta-V)
[5] Nuclear Saltwater Rocket (2g Acc each)
[6] Fission Reactor (1 pp)
[core] Fission Reactor (1 pp)

Features:
Emergency Ejection; Streamlined Hull; Wings

Weapons:
Weapon; Damage; sAcc; Range; Rcl; Shots
20mm VRF Electromag Gun; 3d(2); -8; S; 2; 1,000
100cm Electromag Cannon; 3dx5(2); -7; S; 3; 70
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Old 02-05-2008, 01:58 PM   #4
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Default Re: GURPS Spaceships, in use!

Quote:
Originally Posted by Shrale
well, I googled "Faye Red Tail" and look what I got... < thumbs up >
Wow. I forgot about this thread. MonkeyFist hasn't made any new ships in a while, so I haven't had to stat any in a while.
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Old 09-22-2007, 08:48 AM   #5
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Default Re: GURPS Spaceships, in use!

Bajoran Lightsail

From Memory Alpha:

A Bajoran lightship was [a] type of early space going vessel that utilized solar sail powered space flight. These vessels were used by ancient Bajorans as early as the 16th century, at a time prior to the Fall of their First Republic. (DS9: "Explorers")

These vessels would continue to be used by the Bajorans as late as the 21st century. (DS9: "Accession")

Usual crew is a pilot and an engineer, with room for two additional passengers. The lightsail can provide 4 man-days of life support, although additional food can be carried as cargo ($2 and 0.002 tons per day per occupant).

TL: 8
dST/HP: 20
HT: 13
Hnd/SR: -4/0
Move: 0.0005/c
SM: +5
LWt.: 30
dDR: 4
Occ: 2+2SV
Load: 7.9
Cost: M$1.768

Front Hull
[1-2] Metallic Laminate Armor (dDR 2)
[3] Lightsail
[4] Engine Room (1 workspace)
[5] Control Room (1 control station)
[6] Passenger Seats (2 seats)

Central Hull
[1-2] Metallic Laminate Armor (dDR 2)
[3-4] Lightsail
[5] External Clamp
[6] Cargo Hold (1.5 tons)
[core] Cargo Hold (1.5 tons)

Rear Hull
[1-2] Metallic Laminate Armor (dDR 2)
[3-4] Lightsail
[5-6] Cargo Hold (1.5 tons)
[core] Cargo Hold (1.5 tons)
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Old 09-22-2007, 12:08 PM   #6
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Default Re: GURPS Spaceships, in use!

Here my first try of the shipdesign system:

Earthforce SA-23E Aurora Starfury
http://www.kitsune.addr.com/SF-Conve...-23_Aurora.htm

TL: 10^
sACC: +2(Major Battery)
dST/HP: 20/20
HT: 12
Hnd/SR: 1/5
Move: 2G(cruising) to 10G(combat) / no air move
LWt.: 16.5
Load: -
SM: +5
Occ: 4SV
dDR: 7

Front Hull
[1] hardend Advanced Metallic laminate armor (dDR 7)
[2] Control Room (1 Pilot) - ejection capable
[3] External Clamp
[4-5!] Major Battery, 2 fixed mounted Plasma Pulse Cannons (20MJ = 5d damage)
[6!] Medium Battery, 2 fixed mounted Plasma Pulse Cannons (10MJ = 4d damage)

Central Hull
[1] hardend Advanced Metallic laminate armor (dDR 7)
[2] Tactical Array
[3] Defensive ECM
[4-6] Fuel Tank
[core] 3 Fusion Batteries (provide 2 Power Points)

Rear Hull
[1] hardend Advanced Metallic laminate armor (dDR 7)
[2] Fusion Torch (Port Upper Wing)
[3] Fusion Torch (Port Lower Wing)
[4] Fusion Torch (Starboard Upper Wing)
[5] Fusion Torch (Starboard Lower Wing)
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Old 09-27-2007, 05:01 AM   #7
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Default Re: GURPS Spaceships, in use!

Quote:
Originally Posted by Mark Skarr
Cost: $2,382,570,000,000
Good heavens.
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Old 09-27-2007, 05:11 AM   #8
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Default Re: GURPS Spaceships, in use!

Quote:
Originally Posted by Tommi_Kovala
Good heavens.
I would be hard pressed to come up with reasons for the whole planet to spend that much let alone the U.S. by itself.
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Old 09-27-2007, 05:13 AM   #9
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Default Re: GURPS Spaceships, in use!

At that TL, how many GURPS bucks could a nation (or a coalition of them) scrape together?
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Old 09-27-2007, 09:51 AM   #10
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Default Re: GURPS Spaceships, in use!

Quote:
Originally Posted by Tommi_Kovala
At that TL, how many GURPS bucks could a nation (or a coalition of them) scrape together?
In the first two quarters of 2007 the government spent $146,686,063,788 on contracts and in the first three quarters of 2006 they spent $1,736,880,262,881 on grants (plus other expenses); so I'd say the government could spend a lot in a twenty years to build a super transport like the USS Glacier Bay if they really wanted.

Currently the United States national debt is about 9 trillion (3 times the cost of that ship) whats just a little more. ;p
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