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#1 |
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Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Here is the USS Glacier Bay. Some of you have seen her before, but here she is, statted-out with the shiney new GURPS Spaceships rules ready for a trip to the Jovian System.
TL: 8 Ship: USS Glacier Bay Skill: Piloting (Low-Performance Spacecraft) dST/HP: 300 HT: 13 Move: .001G / 25.2 mps Hnd/SR: -2/5 LWt: 100k Load: 4,160 SM: +12 Occ: 100ASV dDR: 20 Cost: $2,382,570,000,000 Front Hull [1] Armor, Steel dDR 20 [2] TL8 Control Room [3] Science Array [4-6] Fuel Tanks (Argon) Center Hull [1] Armor, Steel dDR 20 [2-3] Habitat [4] Hangar Bay (3,000 tons of craft) [5] Fuel Tank (Rocket Fuel) [6] Fuel Tank (Argon) [Core] Fission Reactor Rear Hull [1] Armor, Steel dDR 20 [2-4] Fuel Tank (Argon) [5!-6!] Ion Drive [Core] Fission Reactor Features: Spin Gravity High Automation (replaces 81 technicians) Ion Fuel 45 months of food The Habitats are broken down as follows: 100 Luxury Cabins for Crew; Large Astronomy, Biology, Chemistry, Geology, Meteorology, Physics and Planetology Labs; Psychology Lab; 2x Briefing Rooms; 10-bed Sickbay Clinic; Minifac Fabricator (x10); Gymnasium; Movie Theatre; Steerage (4,160 tons). Last edited by Mark Skarr; 09-21-2007 at 02:57 AM. Reason: Forgot to put the ship's name in Itallics. |
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#2 |
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Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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This is a Glacier Bay lander. As soon as I get the time (or MonkeyFist gets bored enough) I'll make an image for it. These is why the USS Glacier Bay has a fuel tank for Rocket Fuel.
TL: 8 Ship: Glacier Bay Landers Skill: Piloting (High-Performance Spacecraft/Aerospace) dST/HP: 30 HT: 13 Move: 3G / 2.1 mps Hnd/SR: 0/4 LWt: 100 Load: 5 SM: +6 Occ: 2+6SV dDR: 3 Cost: $27,600,000 Front Hull [1] Armor, Metallic Laminate [2] Science Array [3] Passenger Seats [4-6] Fuel Tanks (Rocket Fuel) [Core] Control Room Center Hull [1] Armor, Metallic Laminate [2] Cargo Bay (5 tons) [3-5] Fuel Tanks (Rocket Fuel) [6] Robotic Arm [Core] Fuel Tank (Rocket Fuel) Rear Hull [1] Armor, Metallic Laminate [2] Engine Room [3-5] Fuel Tank (Rocket Fuel) [6] Chemical Rocket Features: Streamlined Hull; Wings Last edited by Mark Skarr; 09-21-2007 at 02:14 PM. Reason: Forgot to put Streamlined Hull in Features. |
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#3 |
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Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Spoted with long-range sensors in the Akashic Nebula was this enigmatic alien vessel.
TL: 10^ (+1) Ship: Akashic Destroyer Skill: Piloting (High-Performance Spacecraft/Aerospace) dST/HP: 100 HT: 13 Move: 2Gc / FTL unknown Hnd/SR: -1/5 LWt: 3,000 Load: 580 SM: +9 Occ: 20ASV dDR: 20 Cost: $484,000,000 Front Hull [1] Armor, Nanocomposite [2] Control Room [3] Tactical Array [4!-5!] Medium Weapon Batteries (2x P-Beams; 50 tons storage each) [6] Cargo Bay (150 tons) Center Hull [1] Armor, Nanocomposite [2-3] Cargo Bay (150 tons each) [4] Habitat [5!] Tertiary Weapons Battery (24x rapid-fire turreted UV Lasers) [6!] Light Force Screen Generator [Core!] Cloaking Device Rear Hull [1] Armor, Nanocomposite [2] Engine Room [3!-4!] Hot Reactionless Drive [5] Antimatter Reactor (4 power points) [6!] Warp Drive [Core] Antimatter Reactor (4 power points) Features: Artificial Gravity; Chameleon, Stealth and Streamlined Hull; Hardened Armor; Force Field dDR 100; Wings Last edited by Mark Skarr; 09-21-2007 at 02:14 PM. Reason: Forgot to put Streamlined Hull in features. |
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#4 |
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Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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By (his) popular demand, here is MonkeyFist's GunStar!
TL: 10^ Ship: GunStar Skill: Piloting (High-Performance Spacecraft/Aerospace) dST/HP: 30 HT: 12 Move: 3G / 10 mps Hnd/SR: 0/4 LWt: 100 Load: 0 SM: +6 Occ: 2SV dDR: 14 Cost: $16,060,000 Front Hull [1-2] Armor, Nanocomposite [3-6] Secondary Weapon Battery (10 Missile Launchers each) [Core] Control Room Center Hull [1-2] Armor, Nanocomposite [3] Defensive ECM [4!] Medium Weapon Battery (3 turreted Particle Beams) [5!] Secondary Weapon Battery (10 turreted UV Lasers) [6] Tactical Array [Core] Antimatter Reactor (4 power points) Rear Hull [1-2] Armor, Nanocomposite [3-4] Fuel Tank (Water) [5-6] Fusion Torch Features: Emergency Ejection; Hardened Armor; Stealth Hull; Streamlined Hull Last edited by Mark Skarr; 09-21-2007 at 02:27 PM. Reason: MonkeyFist wanted to change a weapon type |
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#5 |
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Join Date: Aug 2004
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For grins, I put together a Mark XXII Bolo (because Ogre's never really fought space battles, from ground or space), its Assault Pod and the light cruiser that FTL's the assault pods.
TL 11 Ship: Mark XXII Bolo Skill: Drive (Tank) dST/HP: 150 HT 13 Move: 2/38 Hnd/SR: -2/5 LWT: 15,000 SM: +10 Occ: 1SV dDR: 140/210/70 (+150 or 300 for Forcefield) Hardened Cost: $3,211,500,000 Front [1] Diamondoid Armor, dDR 70, Hardened [2] Diamondoid Armor, dDR 70, Hardened [3] Medium Battery (3 Turreted Launchers), Automated [4!] Secondary Beam Weapon Batt (6x300MJ, 12x Tertiary Guns), Automated [5!] Major Beam Weapon Battery, 3GJ, Turreted [6] Major Launcher Battery, 50 48cm Missiles Fixed [core] Ecm SM +10, Automated Center [1] Diamondoid Armor, dDR 70, Hardened [2] Diamondoid Armor, dDR 70, Hardened [3] Diamondoid Armor, dDR 70, Hardened [4] Ecm SM +10, Automated [5!] Secondary Beam Weapon Batt (10x300MJ), Auto [6] Medium Battery (3 Turreted Launchers), Automated [core] Super Fusion Reactor, 4 PP, Automated Rear [1] Diamondoid Armor, dDR70, Hardened [2] Ecm SM +10, Automated [3] Treads (as Robot Arm), Automated [4] Control Room w/1 Control Station [5!] Heavy Force Screen TL 11^, Automated [6] Tactical Comm/Sensor Array, TL11, Array Level 12, Automated Hull options: Stealth -10, Chameleon Heavy Force screen: Hardened. FTL Comms ("Sub-space) The main gun is a "90cm Hellbore", here represented by a 3GJ Plasma cannon. The source material has these guns engaging well out of orbital range (so, farther than "C" from the ground), which could be the gravitic lense (to represent the jacketing on the plasma) or, since its all superscience anyway, Hellbores actually use the R1 column. I prefer the latter TL 11 Hellbore Burn exp (2) sAcc -3 Range R1 Rcl 2 90cm Hellbore: 3GJ, 6dx10 burn exp(2) sAcc -3, Range S/L, Rcl 2 The Medium batteries are mortars. I used Launchers to reflect that they are relatively low velocity, high bore size. 40 cm Launcher: 6dx100 The secondary beam weapons are "Ion-bolts", I take that to mean Particle beams. I replaced 4 of the second batteries armarment with tertiary weapons (by weight. 50 tons of secondary for 15 tonsx3 of tertiary). Ion-bolt: 300MJ, 3dx5 burn rad sur(5), sAcc -3, Range S, Rcl 1 Very Rapid Fire Emag 3.5cm 6dx8 p, sAcc-8, Range S, Rcl 2 20x shots The design here is based on the orientation you would see one of these Bolos as its most likely encountered by a spaceship. There, its either mounted on an assault pod, treads towards the pod, or its on the ground, treads towards the planet. The "front" is then the top of the Bolo, where its main turret is. The center becomes the front of the bolo as seen from the ground, hence the far thicker armor.
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My GURPS stuff |
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#6 |
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Join Date: Aug 2004
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TL 11
Ship: Assault Pod Skill: Pilot (Contragravity) dST/HP: 200 HT 14 Move: 4G/c, 40/250 Air Hnd/SR: -2/5, 0/5 Air LWT: 30,000 SM: +11 Occ: 2ASV dDR: 0/70/70 Hardened Cost: $2,390,000,000 Front: Upper Stage (Bolo) Center: [1] Nanocomposite Armor, 70 dDR, Hardened [2] Control Room, 1 Control Station [3] ECM SM+11, Automated [4] Habitat [5!] Contragravity Lifter, Automated [6] Habitat [core] Fusion Reactor, 2 PP Rear: [1] Nanocomposite Armor, 70 dDR, Hardened [3] ECM SM+11, Automated [3!] Standard Reactionless 1G, Automated [4!] Standard Reactionless 1G, Automated [5!] Standard Reactionless 1G, Automated [6!] Standard Reactionless 1G, Automated [core] Fusion Reactor, 2 PP Hull options: Stealth, Chameleaon FTL Comms Habitat: 2 Luxury Cabins, Briefing Room, 2 Offices, 3 Sickbay, 300 Minifac, 400 tons steerage cargo This craft uses the enhanced sensors, ECM, and weapons of the attached Bolo for primary defense. It is specially designed so that the Bolos force field can be used while mounted.
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My GURPS stuff Last edited by chandley; 09-21-2007 at 09:02 PM. |
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#7 | |
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Join Date: Jan 2007
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Quote:
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"Now you see me, now you don't, woof" -- The Invisible Vargr . . There are 10 types of people in the world. Those who understand binary, and those who don't. |
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#8 |
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Join Date: Aug 2004
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TL 11
Ship: Assault Pod Carrier Skill: Pilot (High-Performance Spacecraft/Aerospace) dST/HP: 200 HT 14 Move: 4G/c, 1.33G/c Loaded Hnd/SR: -2/5 LWT: 30,000 / 90,000 w/clamps SM: +11 Occ: 40ASV dDR: 70/70/70 Hardened Cost: $3,311,000,000 Front: [1] Nanocomposite Armor, 70 dDR, Hardened [2] Control Room, 15 Control Station [3] Habitat [4] ECM SM+11, Automated [5!] Tertiary Weapon Batter (30x VRF Emag, 4cm) [6] Cargo Hold, 1500 tons Center: [1] External Clamp [2] External Clamp [3] Nanocomposite Armor, 70 dDR, Hardened [4!] Stardrive FTL-1 [5!] Stardrive FTL-1 [6!] Stardrive FTL-1 [core] Fusion Reactor, 2 PP Rear: [1] Nanocomposite Armor, 70 dDR, Hardened [2!] Stardrive FTL-1 [3!] Standard Reactionless 1G, Automated [4!] Standard Reactionless 1G, Automated [5!] Standard Reactionless 1G, Automated [6!] Standard Reactionless 1G, Automated [core] Fusion Reactor, 2 PP Hull Options: Stealth, Chameleon FTL Comms Habitat: 20 Standard Cabins, 2 Briefing Rooms, 10 Offices, 10 Sickbay, 790 tons steerage Move: 4G/c, 1.33G/c loaded Occupancy: 40 ASV With two assault pods loaded with Bolos, this carrier actually packs quite a punch offensively. But it lacks the maneuverability and armor to fight
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My GURPS stuff |
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#9 |
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Join Date: Aug 2004
Location: In the UFO
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There was a discussion of how to build a Firefly-type ship in the playtest. This is my attempt at the odd mix of technologies involved.
HOTARU-CLASS POCKET FREIGHTER (TL9^) A small interplanetary tramp freighter, intended to serve frontier worlds or minor in-system colonies. Using a hodgepodge of superscience, it has contragravity lifters, a rotary reactionless drive for interplanetary travel backed up by jet engines for fast atmospheric travel, since it often has to make direct package deliveries to isolated locations on worlds with undeveloped transport networks. It uses a SM+7 streamlined hull. Front Hull [1] Steel Armor (DR 2) [2] Control Room (three control stations, comm/sensor 5, C5 computer network). [3] External Clamp. [4-6] Hangar Bays (combined 30 tons capacity for shuttle). Center Hull [1] Steel Armor (DR 2). [2] Hangar Bay (10 tons capacity for roll on/roll off cargo and ATV). [3] Cargo Hold (15 tons capacity). [4] Fuel Tank (15 tons jet fuel, one hour duration). [5] Habitat (two cabins). [6] Engine Room (one workspace) [core] Habitat (two-bed sickbay). Rear Hull [1] Steel Armor (dDR 2) [2-3] Jet Engines (1G acceleration (in atmosphere) each). [4] Habitat (cabin, bunkroom) [5!] Rotary Reactionless Engine (0.1G acceleration for interplanetary flight). [6] Fission Reactor (one Power Point and 15 years endurance) [core!] Contragravity Lifter It has artificial gravity. It can't run the drive and lifter at once. Usual crew are a pilot, a captain/navigator, a medic, an engineer, and a cargo officer. Spacecraft Table PILOTING/TL9 (AEROSPACE AND LOW-PERFORMANCE SPACECRAFT) TL Spacecraft dST/HP HT Hnd/SR Move SM LWt Load SM Occ dDR Range Cost 9^ Hotaru-class Pocket Freighter 50 13 -2/5 0.1G/c 300 55 +7 10ASV 2/2/2 -- $14.48M In atmosphere can pull up to 2.1G (for an hour), although it can use the CG plus the reactionless drive for more leisurely approaches.
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Is love like the bittersweet taste of marmalade on burnt toast? |
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#10 | |
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Join Date: Sep 2004
Location: Medford, MA
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I like the design system...and the combat system is neat...I just want to be able to use a map with it! Please note: while I like my combat with maps...I really don't long for crazy complicated design rules...I'm looking forward to the upcoming supplements! |
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