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#1 | |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Quote:
* Yes, technically you don't need Trained by a Master or Weapon Master to attempt this at default. Those who lack those traits really ought to be at -20, not -5. But since it's an All-Out Attack that leaves you without defenses, quite likely still surrounded by foes who made defense rolls, we let it slide.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#2 | |
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Join Date: Sep 2004
Location: Canada
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Quote:
Realistic Cleaving Attack
I find myself wondering what forcing the attacks to be handled as Wild Swings would do to the technique system. Cinematic Cleaving Attack
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#3 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Were I designing this "Cleave" thing, I'd start with Whirlwind Attack, but there are elements that I'd handle differently. All-Out Attack (Determined) is plausible, I guess, but seems out of keeping with the spirit, so I'd say All-Out Attack (Strong). I would reuse the Rapid Strike mechanic, on the argument that you are getting extra attacks however you slice it, but I'd bust it down to two extra attacks, on the assumption that you're going from front-left through front-center to front-right hexes, and not actually spinning 360°. I'd retain most of the drawbacks, but I'd dump a few: "Can't combine this with other techniques or special skills" seems bad, since you'll want to combine this with Power Blow and with Targeted Attacks that sever limbs; "Multiple critical misses on any critical miss" is also poor, as you're not setting out to attack several foes, and in fact might not cleave through and even get the chance to do so; and "Must accept random hit location, complete with penalty" is unfair, because fighters will want to hack right through a row of weapon arms or forward legs. On the other hand, you do have to cut right through your targets -- that's a drawback. So:
Cleave
* Again, technically you don't need Trained by a Master or Weapon Master to attempt this at default. If allowing this to just anybody for some reason, then the default ought to be -8, not -2. The wording would be something like: Cleave*
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#4 |
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Join Date: Aug 2004
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Could we work it into the Cleave technique that causing knockback is also valid for passing to the next target? This would make it useful for sumotori shoving people around, and super bricks tossing around lesser opponents without killing?
EDIT: Or maybe that should be a separate technique, for crushing weapons and unarmed strikes. |
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#5 |
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MIB
Join Date: Oct 2005
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Well, since this ain't realistic, I see no need for differentiating techniques for different weapon types (and I don't see any other reasons for that besides realism). Just use it with any swung weapon and say that if you cause knockback your Cleave proceeds normally. Seems very reasonable to me.
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#6 | |
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Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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I'd allow this for Shove, too - for casual arm sweeps by incredibly strong folks against mobs of weaklings. You guys, by the way, just got a taste of what happened when I asked Sean how Whirlwind Attack costed out. It's your own secret glimpse into the dreamworld that is "writing a book on combat with Sean as your co-author." It's like a magic wishing well of rules.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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#7 | |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Quote:
Sau-ron! Sau-ron! Sau-ron!
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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#8 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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#9 | |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Quote:
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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#10 | |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Quote:
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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| whirlwind attack |
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