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#1 |
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Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Troll
271 points Attribute Modifiers: ST +6 (Size, -10%) [54]; DX +2 [40]; IQ -2 [-40]; HT +6 [60]. Secondary Characteristic Modifiers: SM +1; Will +2 [10]; Per +2 [10]. Advantages: Claws (Hands; Sharp) [5]; DR 2 (Tough Skin, -40%) [6]; Dark Vision [25]; Discriminatory Smell [15]; Regeneration (Very Fast) [100]; Regrowth (Reattachment, +50%) [60]. Disadvantages: Odious Racial Habit (Eats other sentients) [-15]; Overconfidence (6) [-10]; Vulnerability (Acid; Damage x2) [-20]; Vulnerability (Fire; Damage x2) [-30] Racially Learned Skills: Tracking (A) Per-1 [1]. |
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#2 | |
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Join Date: Sep 2004
Location: In exile in the Strait of Juan De Fuca.
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Quote:
Assuming it's like Alternate Attack, if you're trying to model 2 horns in the off chance someone will try to attack/remove one of the horns, then this implementation wouldn't work. With Alternate Attack, if one of the attacks is negated, then all of them are negated. So if the Minotaur somehow loses one of the horns (for whatever reason), then the Minotaur couldn't attack with the other horn. My suggestion; you could buy both for full price with Link, +20% thereby giving your Minotaur the ability to impale PC's with either or both horns as required. Great work, btw.
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He only employs his passion who can make no use of his reason. - Cicero (106 BC - 43 BC) |
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#3 | ||
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Join Date: Sep 2004
Location: Canada
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Quote:
The weapon pods on the robot in the basic set are sort of what I was thinking of, and they get no discount at all. Quote:
EDIT: or did you mean getting to do two horn attacks with one attack roll?
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog Last edited by Bruno; 07-21-2007 at 07:54 PM. |
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#4 |
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Join Date: Jul 2007
Location: Vancouver Washington
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This is great stuff.
Keep it coming. It would be grand if a template wizard could put all these into a file. |
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#5 | |
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Join Date: Sep 2004
Location: In exile in the Strait of Juan De Fuca.
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Quote:
__________________
He only employs his passion who can make no use of his reason. - Cicero (106 BC - 43 BC) |
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#6 |
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Join Date: Sep 2004
Location: In exile in the Strait of Juan De Fuca.
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Here's something similar from one of my worlds. Not strictly from the D&D books, but since I haven't played since 2ed AD&D in 1990-1991(?) that's not really surprising. Recently updated (I love the Dark Vision accessibility).
Kobald -40 pts ST -4 [-40]; DX +1 [20] Will -1 [5]; Per +1 [5]; Size Mod -2 Dark Vision (Accessibility: Only lighting levels -4 or lower, -25%) [19] Extra Arm (Tail; No Physical Attack, -50%) [5] Racial Skill Bonus (Climbing) +2 [4] Super Climbing 2 [6] Scales [1] Gregarious [-10] Intolerance (Non-Kobalds, Total) [-10] Odious Personal Habit (Eats other sentient beings) -3 [-15] Overconfidence (12-) [-5] Phobia (Agoraphobia; 9-) [-15] Feature: Home lighting level of -3. Large bands of these guys inhabit cave complexes and the deepest, darkest forests. Normally surviving on fungi and the occasional beetle, Kobalds will take their protein anywhere they can get it. Prone to attacking PC's from above with dropped objects (stones, oil, etc.) while hanging by their tails from prepared tail-holds. Gnoll 20 pts ST +3 [30]; IQ -1 [-20] Move +2 [10]; HP +1 [2]; Per +3 [15] Damage Resistance 1 (Tough Skin, -40%) [3] Night Vision 5 [5] Racial Skill Bonus (Tracking) +2 [4] Striking ST +2 (Bite Only, -60%) [4] Teeth (Sharp Teeth) [1] Fur [1] Bully (9-) [-15] Chummy [-5] Odious Personal Habit (Eats other sentient beings) -3 [-15] Feature: Tail. Gnolls inhabit the cold northern forest, plains and tundra. Travel in packs hunting, tracking and ambushing PC's in the middle of the night. Wherever possible they will try to prolong the hunt for hours or days, letting wounded prey struggle before they move in for the kill. Minotaur 80 pts ST +6 [54]; IQ -2 [-40]; HT +3 [30] HP +4 [8]; Per +3 [15]; Size Mod +1 Absolute Direction [5] Acute Hearing +2 [4] Damage Resistance 3 (Tough Skin, -40%) [9] Damage Resistance 2 (Skull Only, -70%) [3] Fur [1] Night Vision 2 [2] Peripheral Vision [15] Striker 1 (Horn 1; Impaling; Limited Arc (Front), -40%; Link (Striker 2), +20%) [7] Striker 2 (Horn 2; Impaling; Limited Arc (Front), -40%; Link (Striker 1), +20%) [7] Bad Temper (6-) [-20] Loner (12-) [-5] Odious Personal Habit (Eats other sentient beings) -3 [-15] Feature: Tail. Solitary beings that inhabit scrub forests and hills. Minotaurs tend to react poorly to intrusions into their territory.
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He only employs his passion who can make no use of his reason. - Cicero (106 BC - 43 BC) |
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#7 |
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Join Date: Aug 2004
Location: Wellington, NZ
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Here's my Orc, FWIW:
Orc 0 points Attribute Modifiers: ST +2 [+20]; IQ -1 [-20]. Advantages: Infravision [+10] Disadvantages: Social Stigma (Barbaric) [-5]; Appearance (Unattractive) [-4] Quirks: Chavinistic [-1] Features: Night Vision 3 (Visually impaired by day) [0] And the basic orc warrior: Orc Warrior 25 points 5'10", 200 lbs. (SM 0) ST 13 [10]; DX 10 [0]; IQ 9 [0]; HT 11 [10] Dmg 1d/2d-1; BL 34 lbs.; HP 13 [0]; Will 8 [-5]; Per 10 [+5]; FP 11 [0]. Basic Speed 5.25 [0]; Basic Move 5 [0] Dodge 8 Social Background TL: 3 [0] CF: Orcish [0] Languages: Orcish (Native, Illiterate) [-3], Common (Broken, Illiterate) [+1] Advantages Fit [+5] Orc [+0] Disadvantages Callous [-5] Odious Personal Habit (Doesn't bathe)-1 [-5] Quirks Proud [-1] Skills Two-Handed Axe/Mace-11 (DX+1) [4] Thrown Weapon (Spear)-9 (DX-1) [1] Spear-9 (DX-1) [1] Climbing-11 (DX+1) [4] Jumping-11 (DX+1) [2] Stealth-9 (DX-1) [1] Equipment Great Axe (cheap) Javelin (cheap) Armour: Leather Armour, Heavy Leather Leggings, Heavy Leather Sleeves, Leather Helm, Leather Gloves, Boots (DR2 everywhere except eyes & neck (DR0), flexible on hands and feet). Code:
Weapon Damage Reach Parry ST Notes Great Axe 2d+2 cut 1,2* 8 12 Javelin 1d+1 imp 1 7 6 Weapon Damage Acc Range RoF Shots ST Bulk Notes Javelin 1d+1 imp 2 19/32 1 T(1) 6 -4 Orc Elite Fighter 150 points 6'1", 225 lbs. (SM 0) ST 15 [30]; DX 11 [20]; IQ 9 [0]; HT 12 [20] Dmg 1d+1/2d+1; BL 45 lbs.; HP 15 [0]; Will 11 [+10]; Per 10 [+5]; FP 12 [0]. Basic Speed 6.0 [+5]; Basic Move 6 [0] Dodge 9 Social Background TL: 3 [0] CF: Orc [0] Languages: Orcish (Native) [0], Common (Broken) [+2] Advantages Combat Reflexes [+15] High Pain Threshold [+10] Orc [+0] Very Fit [+15] Disadvantages Bloodlust [-10] Callous [-5] Duty (All the Time, Extremely Hazardous, Involuntary) [-25] Quirks Skills Two-Handed Axe/Mace-15 (DX+4) [16] Bow-12 (DX+1) [4] Knife-12 (DX+2) [4] Thrown Weapon (Knife)-12 (DX+2) [4] Brawling-12(DX+2) [4] Climbing-13 (DX+2) [8] Hiking-12 (HT+0) [2] Jumping-13 (DX+2) [4] Riding (Horse)-11 (DX+0) [2] Running-12 (HT+0) [2] Soldier-11 (IQ+2) [8] Stealth-10 (DX-1) [1] Swimming-11 (DX+0) [1] Equipment Great Axe (Fine) Composite Bow (Fine) 20 arrows (Fine) + quiver Large Knife, silver-coated Armour: Steel Corselet, Studded Leather Skirt, Heavy Leather Sleeves, Mail coif + Pot-Helm, Gauntlets, Boots – All enchanted with Deflect +1 & Fortify+1 Assorted personal items and camping gear Alchemetical Heal potion x2 [Note: All this shiny kit is owned by the Army, so it costs nothing but keeping it is theft, and they can't take it with them when off on their own - the army is not their patron.] DR: Skull, DR9/7; Eyes & Face, DR0; Neck, DR5/3*; Torso, DR7; Legs DR4/3*; Arms, & Feet, DR3*; Hands, DR5). Code:
Weapon Damage Reach Parry ST Notes
Great Axe 2d+5 cut 1,2* 11 12
Large Knife 2d-1 cut C, 1 9 6
1d+1 imp C 9 6
Punch 1d+1 cr C 10
Kick, Booted 1d+3 cr C, 1 --
Parries include Combat Reflexes, but not the armour's Deflect bonus.
Weapon Damage Acc Range RoF Shots ST Bulk Notes
Composite Bow 1d+5 imp 3 360/450 1 1(2) 10 -7
Large Knife 1d+1 imp 0 12/22 1 T(1) 6 -2
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Rupert Boleyn "A pessimist is an optimist with a sense of history." Last edited by Rupert; 07-17-2007 at 11:30 PM. Reason: Forgot Soldier Skill |
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#8 | |
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Join Date: Sep 2004
Location: Canada
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Quote:
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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| Tags |
| dungeon fantasy, monsters |
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