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#1 |
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Join Date: Mar 2013
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#2 | |
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Join Date: Jul 2013
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#3 |
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Join Date: Mar 2013
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I'm actually working on one right now. Currently it just generates all of the stars in the system and their stellar characteristics up through minimum and maximum separation. I'm coding it in Python and it's currently a little over 800 lines long. I haven't worked on it in a while, though. I'm currently working on an article I'm hoping to submit to Pyramid soon.
Jinumon EDIT: Here's a sample output of my program so far. http://imgur.com/q61ri65 Last edited by Jinumon; 11-06-2016 at 03:36 PM. |
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#4 |
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Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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I wonder if it's possible to get two planets in the liquid water zone?
I think it would require a close binary, and one would be mild and the other one hot/frozen...
__________________
I'm a collector, not a gamer. =) |
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#5 |
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Join Date: Mar 2008
Location: Dallas, TX
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#6 |
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"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Agemogos,
I was talking about the entry of the constants you want for the system, as far as using the whole .pdf. Once you hit the randomize button, the hope was to print out the relevant information on the Planetary Record sheet(the second to last page in the .pdf) It's one page, has world/system info, and seems fairly well summarized. Even has a hex map for where certain land features might be, although I think that would be up to the individual GM to fill in. The only problem with it is if you have multiple colonies within a single system, you would need to make a separate sheet for each colony as regards to it's economic/etc info, as all there is room for right now is colony data on one colony. I don't think it's unreasonable to presume that most systems will have one major economic/political center, and if a system has multiple ones, you can always just copy over the system info to a new sheet, focusing on a different colony per sheet. If you need more data because your players are going to be spending a whole lot of time in one system, well then you probably won't be doing random generation and will probably want more detailed notes for it anyways(I wouldn't try to run a THS campaign off of planetary record sheets, even with one record sheet per planet, for example.) An index page and batch mode may be beyond the scope of the project, (unless e23 starts paying me, that is, but I'll need to put some serious thought into how much time/effort I can afford to put into this, as I'm heading into my Junior year of mechanical engineering this fall.) But, I'll see how much extra work it would be once I actually get started. No promises. Thanks for the responses, and I'll try to post regular updates about the status of the project. Or at the very least let you know when it's finished. |
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#7 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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#8 | |
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"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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You bring up a good point about PDFs. I'll have to give it some thought, but an easily editable output format would probably be best. |
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#9 |
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Join Date: Jan 2007
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make sure you look this post over thoroughly
Web-based Automatic Sector Data / Map pdf Generator while you might not be interested in the Traveller aspects, the author/coder has done an awesome job with the project. I think it's for Mac, but she might have some Windows insights for you.
__________________
"Now you see me, now you don't, woof" -- The Invisible Vargr . . There are 10 types of people in the world. Those who understand binary, and those who don't. |
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#10 |
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Join Date: Aug 2006
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There is a script for astro synthesis 2. It added typical gurps statistics to world description (like TL etc.)
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| Tags |
| space, system generation |
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