Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Transhuman Space

Reply
 
Thread Tools Display Modes
Old 04-13-2007, 01:06 PM   #11
dynaman
 
Join Date: Aug 2004
Default Re: Orbital Habitat Schematics

Quote:
Originally Posted by dscheidt
A torus will have living space on the outer skin, with the farms on the sun side of the top. Engineering space will be in the central hub, mostly.
Sorry to hijack the thread, but wouldn't the plants be upside down doing this? With the roots getting the sunlight instead of the Leaves? It would be interesting to see how plants would grow in this situation.
dynaman is offline   Reply With Quote
Old 04-13-2007, 01:36 PM   #12
Rhino
 
Join Date: Apr 2005
Location: San Rafael, CA
Default Re: Orbital Habitat Schematics

I really think that an e23 product with deck plans of various orbital habitats and spaceships would be a good seller with the THS fans.
Rhino is offline   Reply With Quote
Old 04-13-2007, 03:07 PM   #13
dscheidt
 
Join Date: Feb 2007
Default Re: Orbital Habitat Schematics

Quote:
Originally Posted by dynaman
Sorry to hijack the thread, but wouldn't the plants be upside down doing this? With the roots getting the sunlight instead of the Leaves? It would be interesting to see how plants would grow in this situation.
A fair number of plants grow pretty well upside down. With some bio-engineering, even more will. You can also use mirrors and other optics to direct sunlight around inside. For a cylinder, roughly half the surface is going to be in the shade at any given time, so you're likely to want to have some sort of mirror array on the outside to increase the light the farms get. the alternative is to point the axis of rotation at the sun, and run a light pipe up the center.

Outside the orbit distance of Earth or maybe Mars, the level of solar radiation isn't really worth the effort of using to grow plants directly, so you can ignore that, and just use grow lights, powered by your fission/fussion reactor.
dscheidt is offline   Reply With Quote
Old 04-13-2007, 04:54 PM   #14
dynaman
 
Join Date: Aug 2004
Default Re: Orbital Habitat Schematics

Quote:
Originally Posted by dscheidt
Outside the orbit distance of Earth or maybe Mars, the level of solar radiation isn't really worth the effort of using to grow plants directly, so you can ignore that, and just use grow lights, powered by your fission/fussion reactor.
Sounds better, I would think that method would be used just about everywhere too then, not just further out in the solar system - since it allows ships to not worry at all about getting/not getting sunlight. Although closer to the sun entire space stations are probably powered strictly by solar power.
dynaman is offline   Reply With Quote
Old 04-13-2007, 05:23 PM   #15
thtraveller
 
thtraveller's Avatar
 
Join Date: Sep 2004
Location: Manchester, UK
Default Re: Orbital Habitat Schematics

Quote:
Originally Posted by Rhino
I really think that an e23 product with deck plans of various orbital habitats and spaceships would be a good seller with the THS fans.
There is a Meizi or Vulcan spin pod deck plan here www.transhuman.talktalk.net/ts/tsSpinPod.htm
__________________
Always challenge the assumptions
thtraveller is offline   Reply With Quote
Old 04-13-2007, 06:12 PM   #16
Rhino
 
Join Date: Apr 2005
Location: San Rafael, CA
Default Re: Orbital Habitat Schematics

Thanks, thtraveller. Anybody else have anything similiar?
Rhino is offline   Reply With Quote
Old 06-05-2007, 11:10 PM   #17
Moebius
 
Moebius's Avatar
 
Join Date: May 2005
Location: Oakdale, MN
Default Re: Orbital Habitat Schematics

sounds like you guys are describing the O'Neill Cylinders (like the ones in Mobile Suit Gundam).

Last edited by Moebius; 06-05-2007 at 11:12 PM. Reason: corrected link
Moebius is offline   Reply With Quote
Old 06-06-2007, 02:40 AM   #18
hari
 
hari's Avatar
 
Join Date: Feb 2007
Location: Daegu, South Korea
Default Re: Orbital Habitat Schematics

Wait a miniute, I dont have the book around to look at and cant remember too well but doesnt Sakharov station have no gravity? Its like a big collection of junk as I remember it. Not at all the same as these big spinning habitats and everything like that.

I mean, those are useful as orbital habitat schematics for other things but I think the people who talk about dungeon style tunnels have it right when it comes to Sakharov Station.
__________________

“The limits of my language mean the limits of my world”
hari is offline   Reply With Quote
Old 08-30-2013, 03:39 PM   #19
JimMarn
 
Join Date: Jun 2013
Location: USA
Default Re: Orbital Habitat Schematics

Quote:
Originally Posted by Moebius View Post
sounds like you guys are describing the O'Neill Cylinders (like the ones in Mobile Suit Gundam).
Yeah, I remember those. L-5 habitats. I saw a book about them years ago. Many years ago.
__________________
--
JimMarn's Traveller site moving it from 'generic' Traveller to GURPS Traveller. 518 planets mapped and counting.
'Through the thorns to the Stars,' GitS.
JimMarn is offline   Reply With Quote
Old 08-30-2013, 06:54 PM   #20
jeff_wilson
Computer Scientist
 
jeff_wilson's Avatar
 
Join Date: Aug 2004
Location: Dallas, Texas
Default Re: Orbital Habitat Schematics

Quote:
Originally Posted by dscheidt View Post
For a sphere: Remember that there's only apparent gravity near the equator.
This is not correct. The apparent gravity is proportional to the cosine of the latitude, the same as the distance from the axis of rotation.
__________________
.
Reposed playtest leader.

The Campaigns of William Stoddard
jeff_wilson is offline   Reply With Quote
Reply

Tags
o'neill cylinder, orbital habitat


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:58 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.