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#9 |
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Join Date: Nov 2004
Location: Switzerland
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Warning, Munchkin ahead!!! Though this one is more serious than the previous... And besides this guy prooves that burte force rules... Ok he also has skillzzzzzz.....
David "TwoBeat" Gemmell (101* + 45 CP) Attributes [60] ST 25 (SM -20%; NFM -40%) [60] DX 10; IQ 10; HT 10 Gigantism [0] Massive [0] BS 5; BM 6 Attack: 26 (Staff); 14 (Shield) Parry: 16+3 Dodge: 9+3 Block: 10+3 Damage: 9d+2 cr (Staff); 2d+3 cr (Shield) Reach: 1,2 (Staff); 1 (Shield) Advantages [18] Weapon Master (Sword; Only Blunt Weapons -20%) [16] Weapon Bond (Heavy Arm Club) [1] Weapon Bond (Large Shield) [1] Disadvantages [-45] No Fine Manipulators [-30] Bloodlust (12 or less) [-10] Quirks [-5] Skills [68] Broadsword DX+15 [60] Shield DX+3 [8] Equipment Iron Rod attached to his forearms (= Heavy Club (Light Club equivalent in the size of the Katana) scaled up to MinST 25 using Revs scaling rules, Prize ~500$) (25 lb) Large Shield with Spikes (30lb) Description: TwoBeat is a laaarge man who has lost his hands in combat and therefore has a heavy (25 lb) iron rod attached to his right arm, and a large shield straped to the other... Think of the executoner in 300... Strategy: Due to his high skill he does not fear attacks overly much (and feints are a quick contest of skill, so no problem either), due to the weight of his weapon he can also parry shield rushes effectively, and ranged attacks are blocked... In the offense he will use Rapid Strike (-6) on the Skull hit Location (-7) for an effective skill roll of 13/13, any weapon lighter than 3.5 lb cannot even attempt to parry his heavy weapon so the foe can only Block (though that shield would not last long either, and usually a foe will wear only one shield) or Dodge (Which is for most fighters low due to armour). On average he deals 33 (11-65) damage, which is after reduction by Greathelmet and Skull 24x4=96 enough to drop any enemy... Should the enemy have exceptional high dodge (like Oswaldo), he would trade the Rapid Strike/Skull Attack for a Deceptive Attack -12 reducing his foes dodge by 6... *Ok, one CP to much, that could be fixed by changing Shield to DX+1 (-6 CP) and buying Enhanced Defense Block (5 CP, though that one is a mental (forbidden) ability) Edit: Weapon Breakage was wrong... Weight / Chance of Breaking 3 lb or less / weapon breaks, parry does not count 3.5lb / 6/6, weapon breaks but parry counts 4lb / 5/6 5lb / 4/6 6lb / 3/6 8lb / 2/6
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I'm not a Munchkin, I'm the Munchkin's Advocate Last edited by Der Wanderer; 06-03-2007 at 09:23 AM. |
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| Tags |
| challenge, character |
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