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#1 |
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Join Date: Aug 2004
Location: Brasilia, Brazil
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Starship design and combat systems NOT based in the Vehicles and G:traveller systems.
So how it will be like? I'm curious (can't participate in the playtest: not a piramid subscriber, didn't find any simulationist gamers in my new town, and time constraints) Last edited by hackbarth; 05-29-2007 at 08:28 AM. Reason: spelling errors (hey, english isn't my first language) |
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#2 | |
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Join Date: Aug 2004
Location: In the UFO
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Quote:
Unlike VEHICLES, the design rules are directly integrated into the combat system, which actually allows a greater degree of detail than SPACE at somewhat reduced complexity. The combat system moves away from wargame style emulation and instead emphasizes individual character actions and team work.
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Is love like the bittersweet taste of marmalade on burnt toast? |
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#3 | |
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On Notice
Join Date: Apr 2007
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If you think an Apache can't tell right from wrong....wrong him, and see what happens. |
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#4 | |
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Join Date: Aug 2004
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#5 | |
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Join Date: Apr 2006
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#6 | |
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Join Date: Aug 2004
Location: In the UFO
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Is love like the bittersweet taste of marmalade on burnt toast? |
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#7 |
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Join Date: Aug 2004
Location: Somewhere Left Of Sensible
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This sounds spiffy.
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"My God - you're like a trained ape. Without the training." "Come a day there won't be room for naughty men like us to slip about at all..." |
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#8 | |
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Join Date: Aug 2004
Location: In the UFO
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Time required: If you know exactly what you want, know the game system, don't care about budget, ignore the various optional rules and design switches, and you have good idea what you want, you can slap together a game-legal ship in a few minutes using pencil and paper without even a calculator. If you want to be careful of budget or aren't sure, you could spend hours on a ship design. My private testing suggests the system is maybe two orders of magnitude faster than VEHICLES; your milage may vary! Otherwise, I won't go into specific details - the system may well end up revised after the playtest, or, of course, everyone outside SJG might hate it...
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Is love like the bittersweet taste of marmalade on burnt toast? Last edited by David L Pulver; 05-30-2007 at 01:55 PM. |
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#9 |
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Join Date: Aug 2004
Location: Brasilia, Brazil
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Thanks for the preview David, wasn't expecting a so good source!
Not-abstract is good. Highly-simplified and menu-based system doesn't spell out GURPS for me. Seems like a departure from the GURPS method of simulationism. Not that the space opera combat system and the GURPS Space ship (better say fleet) combat system feel like GURPS too. I _like_ simple, and if the system get it right this time no one will be happier. In my campaigns I used a custom made spaceship combat system or an adaptation of the d6 star wars vehicle combat system, simply because no space ship combat system released for GURPS felt like GURPS before. (didnt try THS space combat system, it seemed an improvement to me though). Since I mentioned THS, the system will be applicable both to space-opera star-wars-like space battle and realistic free-fall THS like space battles? |
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#10 |
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Join Date: Dec 2006
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Without kicking off anything like the "are we their yet" questions that you get about VDS, how long will it take to develop the first spaceships book, and how often are you planning on publishing?
and perfectly happy if I just get a shoulder shrug, was just pondering |
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