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#31 | |
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Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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or pester the Author to leak it... ;) |
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#32 |
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Join Date: Mar 2007
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but im just trying to understand how warp works in the rules we have in the core and supers
what your doing in the play test im more than willing to wait for but for now how does it actually work? |
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#33 | |
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Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Edit: Small note we have Core/Basic and Powers at the moment, Supers isn't out yet (for 4e at least) Last edited by roguebfl; 03-08-2007 at 09:54 PM. |
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#34 | |
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Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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#35 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Threads merged.
Note that Warp works mostly like any other advantage that requires activation (p. B34): you take a Ready maneuver to use it. There are a few special considerations, however. You can use it without the Ready maneuver -- effectively as a free action -- once per turn if you can make the IQ roll at -10. If you take the usual second for a Ready maneuver, the roll is at -5. If you take longer, you can whittle this down to 0 or even get a bonus. In short, your options are "free action" (-10), Ready (-5), and multiple Ready (-4 to +10). Regardless of your prep time, if any, you need to make a Body Sense roll on arrival. This does not require time, much less a maneuver . . . it's a zero-time action triggered by your arrival. Success lets you act normally the next time you have a chance to act. Failure costs you a turn of disorientation. Either result normally affects your next turn, but if you did an instant teleport at -10, it applies to the current turn. Thus: If I make an IQ-10 roll and a Body Sense roll, I can teleport at the start of this turn and act this turn. This does indeed let me teleport behind someone, step, attack, and not face an active defense unless he has some special sensory ability. If I make an IQ-10 roll but fail a Body Sense roll, I can teleport at the start of this turn and stand around looking stupid this turn. If I take a Ready and make an IQ-5 roll and a Body Sense roll, I can teleport at the end of this turn and act next turn. If I take a Ready and make an IQ-5 roll but fail a Body Sense roll, I can teleport at the end of this turn and spend next turn looking stupid. And so on.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#36 |
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Join Date: Jun 2006
Location: Greenville, SC
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The enchancement in Powers for Wrap to be used in combat is Blink once per round you can use wrap as an active defense without the -10 for time. No books with me but it is in Powers.
Hope that helps.
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"Education is not the filling of a pail, but the lighting of a fire." -William Butler Yeats Cracked Dice Entertainment |
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#37 |
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Join Date: Mar 2007
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Thanks for this it really has helped me loads
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#39 | |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#40 | |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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| kromm answer, warp |
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