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Old 03-08-2007, 02:09 PM   #31
roguebfl
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Default Re: Warp, preparing and body sense?

Quote:
Originally Posted by werecelt
very confused now

is there anywhere i can get this clarified once and for all - ie contacting the makers etc?
Well Combat Warping was Discussed in the GURPS Super's play test (With Nightcrawler as our archetype) so you can wait till it's finished it's production cycle ;)

or pester the Author to leak it... ;)
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Old 03-08-2007, 05:02 PM   #32
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Default Re: Warp, preparing and body sense?

but im just trying to understand how warp works in the rules we have in the core and supers

what your doing in the play test im more than willing to wait for but for now how does it actually work?
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Old 03-08-2007, 05:07 PM   #33
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Default Re: Warp, preparing and body sense?

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Originally Posted by werecelt
but im just trying to understand how warp works in the rules we have in the core and supers

what your doing in the play test im more than willing to wait for but for now how does it actually work?
Kromm has noted "Warp is *definitely* meant to work once per turn as a "free action" if the user can make a roll at -10."

Edit: Small note we have Core/Basic and Powers at the moment, Supers isn't out yet (for 4e at least)
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Last edited by roguebfl; 03-08-2007 at 09:54 PM.
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Old 03-08-2007, 05:16 PM   #34
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Default Re: Warp, preparing and body sense?

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Originally Posted by sir_pudding
It really depends on what manuever it takes to Warp (which isn't clear from the warp description at all) is it a movement, free action, Concentrate, Ready? Can you Warp as the Step part of an Attack?
I'm pretty sure it's meant to be Concentrate.
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Old 03-08-2007, 09:46 PM   #35
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Default Re: Warp, preparing and body sense?

Threads merged.

Note that Warp works mostly like any other advantage that requires activation (p. B34): you take a Ready maneuver to use it. There are a few special considerations, however. You can use it without the Ready maneuver -- effectively as a free action -- once per turn if you can make the IQ roll at -10. If you take the usual second for a Ready maneuver, the roll is at -5. If you take longer, you can whittle this down to 0 or even get a bonus. In short, your options are "free action" (-10), Ready (-5), and multiple Ready (-4 to +10).

Regardless of your prep time, if any, you need to make a Body Sense roll on arrival. This does not require time, much less a maneuver . . . it's a zero-time action triggered by your arrival. Success lets you act normally the next time you have a chance to act. Failure costs you a turn of disorientation. Either result normally affects your next turn, but if you did an instant teleport at -10, it applies to the current turn.

Thus:

If I make an IQ-10 roll and a Body Sense roll, I can teleport at the start of this turn and act this turn. This does indeed let me teleport behind someone, step, attack, and not face an active defense unless he has some special sensory ability.

If I make an IQ-10 roll but fail a Body Sense roll, I can teleport at the start of this turn and stand around looking stupid this turn.

If I take a Ready and make an IQ-5 roll and a Body Sense roll, I can teleport at the end of this turn and act next turn.

If I take a Ready and make an IQ-5 roll but fail a Body Sense roll, I can teleport at the end of this turn and spend next turn looking stupid.

And so on.
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Old 03-09-2007, 08:02 AM   #36
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Default Re: Warp, preparing and body sense?

The enchancement in Powers for Wrap to be used in combat is Blink once per round you can use wrap as an active defense without the -10 for time. No books with me but it is in Powers.

Hope that helps.
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Old 03-09-2007, 11:13 AM   #37
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Default Re: Warp, preparing and body sense?

Thanks for this it really has helped me loads
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Old 03-11-2007, 09:40 PM   #38
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Default Re: Warp, preparing and body sense?

Why Ready? Surely Warp is much more frequently a mental ability?
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Old 03-12-2007, 12:17 PM   #39
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Default Re: Warp, preparing and body sense?

Quote:
Originally Posted by The Benj

Why Ready? Surely Warp is much more frequently a mental ability?
Ready vs. Concentrate has very little to do with physical vs. mental. As a rule, all advantages use Ready except the ones explicitly singled out to use some other maneuver (be that Attack, Concentrate, Move, or something else). The presence of an IQ or Will roll doesn't guarantee that Concentrate maneuvers are required.
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Old 03-12-2007, 07:59 PM   #40
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Default Re: Warp, preparing and body sense?

Quote:
Originally Posted by Kromm
Regardless of your prep time, if any, you need to make a Body Sense roll on arrival. This does not require time, much less a maneuver . . . it's a zero-time action triggered by your arrival. Success lets you act normally the next time you have a chance to act. Failure costs you a turn of disorientation. Either result normally affects your next turn, but if you did an instant teleport at -10, it applies to the current turn.
Is this errata for Body Sense?
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