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Old 03-03-2007, 03:03 PM   #5
Kromm
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Join Date: Jul 2004
Location: Montréal, Québec
Default Re: The Perfect Super Tracker?

On 1,000 points? Forget about the Wolverine shtick. Just get Cerebro in your head:
Cosmic Tracking: Detect (Living Beings; Analyzing, +100%; Cosmic, No die roll required, +100%; Long-Range 2, +100%; Precise, +100%; Reflexive, +40%; Time-Spanning, Past & Future, +100%; World-Spanning, All, +100%) [222]. Notes: Detects any living being at any distance, in any time or plane of existence, unless protected by a Cosmic version of Obscure. No conscious action or die roll is required on your part . . . as soon as you think of someone, you know exactly where and when he is -- down to the centimeter and second! Even when you're not trying to track a specific person, you know the location of every single living being in creation, although you'll usually only care about the ones you know or who are nearby. 222 points.
If it matters that you track other things, then get these:
Cosmic Machine Sense: Detect (Machines; Analyzing, +100%; Cosmic, No die roll required, +100%; Long-Range 2, +100%; Precise, +100%; Reflexive, +40%; Time-Spanning, Past & Future, +100%; World-Spanning, All, +100%) [222]. Notes: Detects any machine at any distance, in any time or plane of existence, unless protected by a Cosmic version of Obscure. No conscious action or die roll is required on your part . . . as soon as you think of a device, you know exactly where and when it is -- down to the centimeter and second! Even when you're not trying to track a specific machine, you know the location of every single piece of machinery in creation, from the concealed pistol on the man across the room to the galaxy-eating robot in a distant parallel universe. 222 points.

Cosmic Sense of the Supernatural: Detect (Supernatural Entities; Analyzing, +100%; Cosmic, No die roll required, +100%; Long-Range 2, +100%; Precise, +100%; Reflexive, +40%; Time-Spanning, Past & Future, +100%; World-Spanning, All, +100%) [148]. Notes: Detects any supernatural entity at any distance, in any time or plane of existence, unless protected by a Cosmic version of Obscure. No conscious action or die roll is required on your part . . . as soon as you think of such a being, you know exactly where and when it is -- down to the centimeter and second! Even when you're not trying to track a specific entity, you know the location of every single supernatural being, from the demon lords in Hell to the street address of every ghost and vampire. 148 points.
If your GM allows, just make these alternative abilities:
Omniscience [297] = Cosmic Tracking [222] + Cosmic Machine Sense [222/5 = 45] + Cosmic Sense of the Supernatural [148/5 = 30]
But if you do that, then while you're tracking one of people, machines, or the supernatural, you won't have your reflexive sensitivity to the other two.

Anyway, you'll have about 700 points left over for other things. If you're worried about the GM pulling a fast one and saying that something isn't a living being, machine, or paranormal thing, then you can use some of those points to pick up things from Powers like Remote Viewing [115] and Ultra-Scan [100], so you can see everything in the world "visually" and analyze distant objects like a Star Trek scanner.

Seriously, though . . . the whole ninja-stalking-and-sneaking-with-finely-tuned-senses shtick is aiming too low on 1,000 points.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
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