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Join Date: Nov 2006
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Psi Static is always on, but if one wanted to make it uncontrollable/unconscious only it would need to not be. But to make it swichable you must apply +100% to it for only a -30% gain. A +70% modifier for something that should be a serious limitation seems wrong. How would you all approach this?
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#2 | |
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Join Date: Sep 2004
Location: Canada
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I'm really having problems visualizing what behavior you're imagining here - are you looking for a Static field that just cuts in and out randomly?
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#3 | |
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Join Date: Nov 2006
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#4 | |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#5 | |
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Join Date: Sep 2004
Location: Canada
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Under what circumstances do you see it turning on? Uncontrollable/Unconscious has a malicious attitude - it doesn't particularly hate YOU and will sort of try to protect you, but it doesn't care about your friends and may try to 'cut in' at either the worst possible moment, or the moment it finds funniest. It doesn't do it's thing when things are quiet, only when your character is stressed - that, to me, would seem to be better than the normal state of affairs with Static. The other players can use their TK or ESP or whatever without interference most of the time, only risking being suppressed when a fight starts or your character is startled.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#6 | |
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Join Date: Nov 2006
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#7 | |
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Join Date: Aug 2004
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BTW, you needn't feel constrained by the official ruling regarding fatigue costs on Uncontrollable abilities... if your concept calls for it, it's OK to rule differently for this case, or even for any or all of your games. You just have to realize that imposing the FP cost on the character, for an ability he has no control over, might be a greater handicap than is desirable. |
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#8 | |
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Join Date: Nov 2006
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