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Join Date: Jun 2005
Location: Lawrence, KS
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Well, one of the winners on my recently circulated game questionnaire was an In Nomine campaign, Junior Achievement (a party of gremlins, imps, and other low-ranked infernal spirits are sent to Earth to compete in tempting mortals into sin, while demons from Media and The Game monitor their progress). So I'm reviewing the game mechanics, which I've never run before, to see if it covers everything I want. And as part of this I'm looking at the skills list.
My current version has two added skills: Bureaucracy (Precision; Default -2) and Playing Instruments (Perception; Default -4). I'm looking for other skills that might fill gaps. Since the setting is going to be a college campus, possibilities that occur to me are Partying, Sexual Technique (or would you just use more Seduction rolls for that, possibly based on Agility rather than Will?), and Sports. I'd like to see some comments from people who've used In Nomine before on skills that might be desirable, or undesirable, to add to the list, bearing in mind that I don't want a huge number; this seems to be a game that encourages cinematic breadth rather than realistic hyperspecialization. Bill Stoddard |
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