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Old 11-05-2006, 12:05 PM   #4
transmetahuman
 
Join Date: Oct 2004
Location: San Francisco, CA, USA
Default Re: Turning off Afflictions early

When I was thinking about this, I considered making it a +0% enhancement. You're giving it a Terminal Condition, insofar as your victims (and/or their friends) can try to *make* you turn it off, once they know (or assume) you can. The drawback might not quite balance the benefit, but I don't think I'd make the enhancement quite as high as you have.

Of course, I was thinking more about long-term or permanent effects (getting turned into a frog, etc.), more than the kind that just last for a minute or three; for a short-term ability, the benefits probably outweigh the drawbacks even more. So, maybe around +10% to +20%?

I didn't think at all about what kind of action it would take - good idea.
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