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#11 | |
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Join Date: Sep 2004
Location: Münster, Germany
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Investing 16+ points in each of 34 spells is *utterly* point-inefficient (at least if you have not yet reached the maximum levels allowed for IQ and Magery). A fairer comparison would be IQ! +5 [50]. Or if you insist IQ+5 [100] if you have already reached your disadvantage limit or the maximum limit for lowering Perception and Will (it is normally -4 IIRC, I don't have my books with me). This is still not a fair comparison as IQ+5 and even IQ! +5 affect far more things (especially skills) than the +5 to all spells. If you also consider the increased surprise effect that mages have in big low mana regions (because their enemies usually don't expect anyone to use magic), mages aren't that much worse off in a big low mana country than in regions with normal mana. I would agree that they are a little worse off. Overall, a permanent -5 to all spells, a slower Powerstone recharge rate and (IIRC) the inability to use the Recover Energy spell regardless of skill level is a bigger drawback than the surprise effect is an advantage IMO (although TPTB argue otherwise, for instance in the beginning of GURPS Fantasy - can't give you an exact page reference right now). But this net drawback is nowhere even remotely near what your 150 vs. 663 CP comparison suggests... ;-) |
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#12 | |
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Join Date: Sep 2004
Location: Münster, Germany
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If I recall correctly, Recover Energy doesn't work at all in low mana (even at skill level 20+). (Or was this changed from 3e to 4e? IDHMBWM.) This might imply that it cannot be *learned* in low mana, either. |
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#13 | |
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Join Date: Sep 2004
Location: Münster, Germany
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In any case, for some of the PCs mental disadvantages like Code of Honor, Sense of Duty, Vow or maybe Obsession or Fanaticism might do the trick to get involved against the Unamed if they cause harm in Megalos in a way that "triggers" the PC's disadvantage. Or social disadvantages or advantages like Ally, Dependent or Duty: For instance, an Ally or the PC's old teacher to whom he has a Duty might ask for help because his daughter has been kidnapped by the mages or something. Or one of the PCs might even already have the mages as a personal Enemy because he saw something he better hadn't and now decides that his best chance to survive (or behave honourably, or live on his life without permanently leaving Caithness / Megalos) is to take on the fight against them to help bring them down - Overconfidence might help here so that he thinks that his involvement in the fight considerably increases the chance that the Unamed will be defeated and won't be after him anymore. P.S.: What's "Unamed" supposed to mean semantically? "Not amed"? If yes, what does "amed" mean? Or "U-named"? If yes, what does "U" stand for? Last edited by Nikolai; 10-07-2006 at 06:43 AM. |
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#14 | |
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Join Date: Nov 2004
Location: Birmingham, Alabama
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#15 | |
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Join Date: Aug 2004
Location: U.K.
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(The Caithness mage community can probably mostly be played as "Ars Magica meets Merlin". If that helps.)
__________________
-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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#16 | |
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Join Date: Mar 2006
Location: Iceland*
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They are the "Evil Uber Mages". No one said anything about mages in Caithness being evil in general.
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
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#17 |
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Join Date: Aug 2004
Location: U.K.
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Sorry - I read this as a new thread. My mistake. As you were.
__________________
-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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