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#11 | |
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Careful Wisher
Join Date: Jun 2005
Location: Oregon, WI
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Quote:
-P. Mandrekar
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~~~~~~~~~~~~~~~~~ P. Mandrekar, Geneticist and Gamer Rational Centrist "Everyone is entitled to his own opinion, but not his own facts"- Daniel P. Moynihan |
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#12 |
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Join Date: Oct 2004
Location: Texas
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In the old DOS game Starflight the following headings were used:
Coreward and Outward: These headings are toward and away from the core (or center) of the galaxy. coordinates are probably measured in light-years from the center of the galaxy, or relative to the distance of the "primary-home-star" (or PHS)*. So, a location of "-100" would be 100 light-years coreward of the PHS, and "+100" would be 100 light-years outward of the PHS. Downspin and Upspin: These headings take you with or against the rotation or of the galaxy. I'm guessing you'd measure coordinates, in degrees from a "meridian" of sorts. This "meridian" or "Zero-degrees marker" would likely be the line from the "center" of the galaxy passing through the center of the PHS. * PHS (Primary-Home-Star)= The primary star of the solar system that the dominant race in the galaxy originated from. This is not from the game, I just made it up. Starflight was a two dimensional game, so it didn't include a third heading, but something like "Galactic-North and Galactic-South", measured along the center axis of the galaxy, seems like it would work just fine. Once inside a solar system, more accurate coordinates based on the primary sun, first planet, and common orbital disk, would probably be easier to work with Of course to get accurate coordinates, you're probably going to need very long numbers with several decimal places. For game purposes, I'd just fudge it, let the characters make the astrogation rolls, and say "your're there" or "you're lost", instead of trying to give the players actual numbers to figure out. You're on your own for intergalactic travel. Last edited by Digganob; 08-28-2006 at 04:47 PM. |
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#13 | |
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Join Date: Feb 2005
Location: Psionic Ward
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Quote:
In Asimov's works, the FTL travel was done via 'jumps' that basically could take you any distance instantly, but practical limits (calculating everything, including the path of all significant objects near the destination so you don't end up inside of one, the influence of gravity of everything along the path, etc) meant that it still acted somewhat like tradition travel with speed limits. This meant that in case of an emergency, you really could come out anywhere in the universe if you didn't bother to spend time calculating, and in such situations, a fancy computer with some nice sensors doesn't help much. Realistically, computers would probably be able to handle all the calculations very quickly (and he did that in some of his works as well). |
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#14 | |
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Join Date: Sep 2004
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Quote:
Although, again, the original context of that is that all you'd need to do is find *a single* pulsar that was visible from your old galaxy to get on the right trail, not one specific one. But now i'm geeking out for no appreciable benefit to the original poster. And I'm certainly not an astrophysicist here, so I bear no liability if you attempt to navigate an FTL drive by any of my ideas presented, cuz they're probably very wrong. =) |
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#15 |
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Banned
Join Date: Aug 2006
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Apparently real scieitists think pulsar maps are the way to go with this.
When the voyager probes were launched, they contained pulsar maps printed on gold records that were supposed to let anyone smart enough to find the probes also find earth. Here's a link to a site that talks about decoding the pulsar maps: http://www.johnstonsarchive.net/astro/pulsarmap.html So it looks like pulsars will be to star farers what lighthouses are to seafarers. |
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#16 |
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Join Date: Sep 2004
Location: Upper Peninsula of Michigan
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To find out where you are in space, you observe multiple pulsars. Scan the sky for these, locate several nearby (there are quite a few in the galaxy), and take readings until you have a firm idea of what their emitted signature is (radiation spectrum and rotation time). This is the pulsar's fingerprint, which will allow you to identify it.
When you know the direction from where you are to four pulsars, locate those four pulsars on your starcharts. Spherical triangulation will tell you where you are in the galaxy, in whatever coordinates you wish to use. |
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#17 |
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Join Date: Feb 2005
Location: Berkeley, CA
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One concern with the pulsar map theory is that there's reason to think pulsars may not be omnidirectional emitters. Within the milky way, locating some combination of Andromeda, the Magellenic Clouds, and Cygnus X-1 should do the trick.
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#18 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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Quote:
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#19 | |
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Join Date: Jan 2006
Location: Victoria, BC, Canada
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Quote:
You still need to correct for drift occationaly with an INS so you still need an external reference. |
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#20 |
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In Nomine Line Editor
Join Date: Aug 2004
Location: Frozen Wastelands of NH
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How about Galactic North?
It might not be highly detailed, but knowing which way is "north" is probably reasonable enough till you get closer to your goal, yes?
__________________
--Beth Shamelessly adding Superiors: Lilith, GURPS Sparrials, and her fiction page to her .sig (the latter is not precisely gaming related) |
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