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#1 |
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Join Date: May 2005
Location: Oz
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In the otherwise good planetary design sequence in GURPS Space, there is a formula suggested for estimating the volume of trade (T) between any pair of planets with given economic outputs (V1 and V2), separated by a distance D. The formula is
T = k.V1.V2/D where k is a constant set by the GM to reflect the specifics of his setting. Anyone who attempts to map any reasonably large number of worlds and apply this formula pairwise is in for a nasty surprise. The amount that a given world trades with another world at distance D drops off with D^-1, but the number of worlds existing at about D rises with D^2. The result is that the total amount of trade that a given planet does at range D (so long as D is not larger than the radius of the settled part of space) is proportional to D. Ie. there will be more total trade at long ranges than at short. In any reasonably large setting k will have to be tiny to prevent all planets from having trade volumes far larger than their economies. And that will mean negligible trade volumes with neighbours. The economists who use these models usually fix this problem by raising D to an exponent that is larger than the dimensionality of the space they are working in. When discussing transport economics on a world surface, for instance, they square D, producing a formula that shows you exactly why the term 'gravity' model is appropriate: T = k.V1.V2/D-squared To achieve the same fix in three-diensional space you would need to use a higher exponent, such as T = k.V1.V2/D-cubed. If you wanted to prevent the integral from diverging as the trade space expands indefinitely, it would be necessary to use an even higher exponent. I would like to add that this formula would work better if you were to replace D (in parsecs or whatever) with C (cost in $/ton). Because the cost of getting goods into orbit in the first place, or up into orbit and out into the jump zone, can produce significant effects. Taking this into account will save the system from producing absurdly high figures for interplanetary (as contrasted with interstellar) trade volumes. I don't suggest going this far in designing a game setting, but I will just add that any transport economist worth his or her salt would use not C (the freight and loading cost) but G, the 'generalised cost', which would include import and export duties, the interest cost on the capital value of the cargo for the transit and loading time, and possibly wastage and depreciation costs on perishable cargoes. As for economists who are worth more than their salt, I didn't use gravity models myself, as being too crude. You wouldn't want to use a full network flow analysis, but I would suggest that a logit model would produce better results than a gravity model in this case. Last edited by Agemegos; 11-14-2007 at 01:35 AM. |
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#2 | |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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Quote:
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#3 | |
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Join Date: Aug 2004
Location: Germany
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"Mit der Dummheit kämpfen Götter selbst vergebens." (Friedrich Schiller, "Die Jungfrau von Orleans") Magic 4e Caveats |
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#4 | |
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Join Date: Aug 2004
Location: Germany
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But changing to a more detailed model with lots of factors and more complicated formulae does, in my opinion, not help at all.
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"Mit der Dummheit kämpfen Götter selbst vergebens." (Friedrich Schiller, "Die Jungfrau von Orleans") Magic 4e Caveats |
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#5 | |
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Join Date: Aug 2004
Location: Wellington, NZ
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If there's a point to this post of mine, I'd be the question "Is the gravity model, once fixed, 'good enough' for guesstimation of trade volumes by non-economist universe desiogners?"
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#6 |
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Pike's Pique
Join Date: Oct 2005
Location: Cincinnati, Ohio U.S.A.
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You know if you over-analyze ANYTHING this way the end result is "too many numbers , not enough FUN! "
- E.W. Charlton (Less talk, more Bloodwine!)
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Take me out to the black Tell them I ain't comin' back Burn the land and boil the sea You can't take the sky from me.... A vote for charity: http://s3.silent-tower.org/TheKlingonVotes/index.html |
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#7 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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#8 | |
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Join Date: Aug 2004
Location: Behind You!
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Patrick Ley "If your hand touches metal, I swear by my pretty floral bonnet, I will end you." --Mal in "Our Own Mrs. Reynolds" Firefly |
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#9 | |
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Join Date: Aug 2004
Location: Nashville, TN
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I love the former; the latter makes my head explode. (See the Slam rules.) ;)
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I didn't realize who I was until I stopped being who I wasn't. Formerly known as Bookman- forum name changed 1/3/2018. |
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#10 | |
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Join Date: Aug 2004
Location: Germany
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Quote:
Question to JFZ: Is that the case?
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"Mit der Dummheit kämpfen Götter selbst vergebens." (Friedrich Schiller, "Die Jungfrau von Orleans") Magic 4e Caveats Last edited by DrTemp; 08-01-2006 at 10:23 AM. Reason: Give me another T, son. |
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