Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 07-26-2006, 09:59 AM   #1
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Magic resistance and Missile Spells

Yeah, ice spells inflict 100% of their damage through physical trauma, bashing the target with big ice balls, spearing him with icicles, or shredding him with tiny ice crystals. Cold spells might damage through freezing, but there are very few spells like that . . . off hand, Frostbite.

As for DR vs. spells that bypass armor, I would say that specific countermeasures always trump general statements. DR (Limited, Magic, -20%) very specifically does work against any magical damage, including Deathtouch.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is online now   Reply With Quote
Old 07-26-2006, 10:12 AM   #2
blacksmith
 
Join Date: Aug 2005
Default Re: Magic resistance and Missile Spells

Quote:
Originally Posted by Kromm
Yeah, ice spells inflict 100% of their damage through physical trauma, bashing the target with big ice balls, spearing him with icicles, or shredding him with tiny ice crystals. Cold spells might damage through freezing, but there are very few spells like that . . . off hand, Frostbite.

As for DR vs. spells that bypass armor, I would say that specific countermeasures always trump general statements. DR (Limited, Magic, -20%) very specifically does work against any magical damage, including Deathtouch.
Would it count agenst say Innate attack Crushing Dammage (malediction+200%, Magic-10%)?
blacksmith is offline   Reply With Quote
Old 07-26-2006, 10:21 AM   #3
Ze'Manel Cunha
 
Ze'Manel Cunha's Avatar
 
Join Date: Jan 2005
Location: Stuttgart, Germany
Default Re: Magic resistance and Missile Spells

Quote:
Originally Posted by blacksmith
Would it count agenst say Innate attack Crushing Dammage (malediction+200%, Magic-10%)?
Sure, DR (Limited, Magic, -20%) would also help against that magical sword or enchanted arrow.
__________________
Violence, naked force, has settled more issues in history than has any other factor, and the contrary opinion is wishful thinking at its worst. -RAH
Ze'Manel Cunha is offline   Reply With Quote
Old 07-26-2006, 10:37 AM   #4
blacksmith
 
Join Date: Aug 2005
Default Re: Magic resistance and Missile Spells

Quote:
Originally Posted by Ze'Manel Cunha
Sure, DR (Limited, Magic, -20%) would also help against that magical sword or enchanted arrow.
It is not an arrow or sword but a magical curse. Malidiction means it ignores DR normaly, does limiting the dr to magic make it work agnest the malidiction?

This is making someones chest explode from the inside, not a sword or arrow.
blacksmith is offline   Reply With Quote
Old 07-26-2006, 11:08 AM   #5
Gudiomen
 
Gudiomen's Avatar
 
Join Date: Feb 2005
Location: in your pocket, stealing all your change
Default Re: Magic resistance and Missile Spells

Quote:
Originally Posted by blacksmith
It is not an arrow or sword but a magical curse. Malidiction means it ignores DR normaly, does limiting the dr to magic make it work agnest the malidiction?

This is making someones chest explode from the inside, not a sword or arrow.
Kromm already answered this. Limiting DR to magic will affect any magical damage you take. Doesn't matter where it comes from. Because this DR is an inherent resistance to magicaly damaging effect, it's not a barrier, but an essence, if you please. So if the malediction is (Magic, -10%) it'll be affected by magical countermeasures, such as Magic DR, Static, and so on...

However, the enchanted arrow or sword is a bit tricky. If you enchant a sword to do +2 damage, you're not converting it's full damage to magical. Are you? Well, it would depend on the campaign. But generaly Magic DR should protect only against those points of damage. Thoughts?
Gudiomen is offline   Reply With Quote
Old 07-26-2006, 11:12 AM   #6
kpram
 
Join Date: Apr 2005
Location: Seattle, WA
Default Re: Magic resistance and Missile Spells

Kromm said that DR (-20% magic) works against Deathtouch; I've never seen Deathtouch written up cannonically as malediction.


It seems odd that limited DR does more than not-limited DR (namely, stopping an attack with the malediction advantage).

Innate Attack, malediction (+200%) magic (-10%) affected by
DR, magic only (-20%)

but you wouldn't claim that
Innate Attack, malediction (+200%) is affected by
DR (no mods)
would you?
kpram is offline   Reply With Quote
Old 07-26-2006, 12:37 PM   #7
Ze'Manel Cunha
 
Ze'Manel Cunha's Avatar
 
Join Date: Jan 2005
Location: Stuttgart, Germany
Default Re: Magic resistance and Missile Spells

Quote:
Originally Posted by kpram
It seems odd that limited DR does more than not-limited DR (namely, stopping an attack with the malediction advantage).
Ah, but that's what that -10% magic limitation does to the malediction, it makes it specifically blockable by things which affect magic.

Just the same way you can have a Psionic malediction which blows through normal armor be stopped by DR which stops (Psionics only).

You give up most of the usefulness of DR when you restric it to a small group like that, but you do pick up specific case advantage for the DR by focusing it as well.
By the process of taking the limitation (Magic) any such attack can now be defended by DR (Magic Only).

Quote:
Originally Posted by Gudiomen
However, the enchanted arrow or sword is a bit tricky. If you enchant a sword to do +2 damage, you're not converting it's full damage to magical. Are you? Well, it would depend on the campaign. But generaly Magic DR should protect only against those points of damage. Thoughts?
In the same way that an enchanted blade or a silver coated blade would injure a create which is vulnerable to such, it only makes sense if the DR (Magic Only) stops all damage from such a weapon regardless of which part of the damage is due to the enchantment.

In the same way if the enchantment is a "Seeker" arrow or a "Penetrating" sword, they are still magical weapons therefore the DR would protect fully even if there is no magical damage bonus to the weapon/missile.
By the process of becoming enchanted they can now be defended by DR (Magic Only).
Ze'Manel Cunha is offline   Reply With Quote
Old 07-26-2006, 11:14 AM   #8
Brandy
 
Brandy's Avatar
 
Join Date: Aug 2004
Location: Nashville, TN
Default Re: Magic resistance and Missile Spells

Quote:
Originally Posted by Gudiomen
However, the enchanted arrow or sword is a bit tricky. If you enchant a sword to do +2 damage, you're not converting it's full damage to magical. Are you? Well, it would depend on the campaign. But generaly Magic DR should protect only against those points of damage. Thoughts?
That kind of complex accounting should never be in the rules as written, I think, but it's a fine interpretation for a GM to make if it's what feels right.

On some level, it comes down to game world assumptions about what Magic is and how it works, what DR (magic only) represents, and how enchanted weapons deliver their extra damage.
__________________
I didn't realize who I was until I stopped being who I wasn't.
Formerly known as Bookman- forum name changed 1/3/2018.
Brandy is offline   Reply With Quote
Old 07-26-2006, 01:27 PM   #9
blacksmith
 
Join Date: Aug 2005
Default Re: Magic resistance and Missile Spells

Quote:
Originally Posted by Gudiomen
Kromm already answered this. Limiting DR to magic will affect any magical damage you take. Doesn't matter where it comes from. Because this DR is an inherent resistance to magicaly damaging effect, it's not a barrier, but an essence, if you please. So if the malediction is (Magic, -10%) it'll be affected by magical countermeasures, such as Magic DR, Static, and so on...

However, the enchanted arrow or sword is a bit tricky. If you enchant a sword to do +2 damage, you're not converting it's full damage to magical. Are you? Well, it would depend on the campaign. But generaly Magic DR should protect only against those points of damage. Thoughts?

Wrong. He adressed spells, not magical powers. I don't remember seeing anything about how say DR(only vs evil) will include what is effectively a cosmic enhancement to count agenst cosmic effects that bypass armor or maledictions. IF that is intended it should damn well have been mentioned in powers.
blacksmith is offline   Reply With Quote
Old 07-26-2006, 02:48 PM   #10
Brandy
 
Brandy's Avatar
 
Join Date: Aug 2004
Location: Nashville, TN
Default Re: Magic resistance and Missile Spells

Quote:
Originally Posted by blacksmith
IF that is intended it should damn well have been mentioned in powers.
Settle down, blacksmith. If you don't want to do it that way in your games then don't do it that way.

Simple enough?
__________________
I didn't realize who I was until I stopped being who I wasn't.
Formerly known as Bookman- forum name changed 1/3/2018.
Brandy is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:39 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.