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#1 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Yeah, ice spells inflict 100% of their damage through physical trauma, bashing the target with big ice balls, spearing him with icicles, or shredding him with tiny ice crystals. Cold spells might damage through freezing, but there are very few spells like that . . . off hand, Frostbite.
As for DR vs. spells that bypass armor, I would say that specific countermeasures always trump general statements. DR (Limited, Magic, -20%) very specifically does work against any magical damage, including Deathtouch.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#2 | |
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Join Date: Aug 2005
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#3 | |
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Join Date: Jan 2005
Location: Stuttgart, Germany
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Violence, naked force, has settled more issues in history than has any other factor, and the contrary opinion is wishful thinking at its worst. -RAH |
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#4 | |
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Join Date: Aug 2005
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This is making someones chest explode from the inside, not a sword or arrow. |
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#5 | |
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Join Date: Feb 2005
Location: in your pocket, stealing all your change
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However, the enchanted arrow or sword is a bit tricky. If you enchant a sword to do +2 damage, you're not converting it's full damage to magical. Are you? Well, it would depend on the campaign. But generaly Magic DR should protect only against those points of damage. Thoughts? |
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#6 |
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Join Date: Apr 2005
Location: Seattle, WA
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Kromm said that DR (-20% magic) works against Deathtouch; I've never seen Deathtouch written up cannonically as malediction.
It seems odd that limited DR does more than not-limited DR (namely, stopping an attack with the malediction advantage). Innate Attack, malediction (+200%) magic (-10%) affected by DR, magic only (-20%) but you wouldn't claim that Innate Attack, malediction (+200%) is affected by DR (no mods) would you? |
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#7 | ||
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Join Date: Jan 2005
Location: Stuttgart, Germany
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Just the same way you can have a Psionic malediction which blows through normal armor be stopped by DR which stops (Psionics only). You give up most of the usefulness of DR when you restric it to a small group like that, but you do pick up specific case advantage for the DR by focusing it as well. By the process of taking the limitation (Magic) any such attack can now be defended by DR (Magic Only). Quote:
In the same way if the enchantment is a "Seeker" arrow or a "Penetrating" sword, they are still magical weapons therefore the DR would protect fully even if there is no magical damage bonus to the weapon/missile. By the process of becoming enchanted they can now be defended by DR (Magic Only). |
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#8 | |
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Join Date: Aug 2004
Location: Nashville, TN
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On some level, it comes down to game world assumptions about what Magic is and how it works, what DR (magic only) represents, and how enchanted weapons deliver their extra damage.
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I didn't realize who I was until I stopped being who I wasn't. Formerly known as Bookman- forum name changed 1/3/2018. |
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#9 | |
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Join Date: Aug 2005
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Wrong. He adressed spells, not magical powers. I don't remember seeing anything about how say DR(only vs evil) will include what is effectively a cosmic enhancement to count agenst cosmic effects that bypass armor or maledictions. IF that is intended it should damn well have been mentioned in powers. |
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#10 | |
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Join Date: Aug 2004
Location: Nashville, TN
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Simple enough?
__________________
I didn't realize who I was until I stopped being who I wasn't. Formerly known as Bookman- forum name changed 1/3/2018. |
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